(11-28-2012, 08:49 AM)AeternusDoleo Wrote: Just ram the jump charger repeatedly until they meet your demands. Jump requires your position to be static. Preventing folk from jumping out stalls the entire convoy, usually forcing 3 to 5 people to dock, and log combat characters. Flipside is you have to go point blank with the jumper - which is usually a capital ship.
Nova torpedo shower on the jumper is also funny. You can do it from outside the jump range, and it engages the jumper and usually a few ships that are close by it. Best effect is to wait until the jumper is charging. Some folk have fuel floating in space - shooting that fuel is amusing too and causes the jump to fail. Especially annoying if the base they are jumping from does not sell fuel.
Personally, I still feel that the group jumping of transports has created an exploit and should be prevented.
But Aert, that doesnt allow you to pirate them at all does it? just annoy them, and BSs will normally decimate any pirate ship in close.
I would agree that jump trading is bad, but Im trying not to complain, and instead find ways of working with it, rather than act as traders did to cruiser pirating.
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