I disagree that jumping takes away from RP. It all depends on the people who do it. I use it as a mian source for RP on my main char. It does not bother me when people come to eiter pirate or ask to join, it's totaly fine by me. Agreed it takes alot of work, and team work but thats a part of it. I didn't rage quit playing table top D&D just cause the DM would toss in a random encounter each time i tried to cast a 4 round spell, or a dragon comes by and tries to make us a quick snack. Stop being to quick to say it detracts from RP. Just roll with it. Jumping is what you make of it. Try new things when encoutering jumping parties. I welcome any encouter when jumping. My char is a solitary person by his nature, company is welcme most times. Why get rid of something that so few dislike. Granted sometimes its a pain when NPC's fly by and steal your fuel, or start bumping you, but you go with it, and find the best times to jump, or pirate the jumpers. I would dare say i would leave disco if they chonched jumping as i put alot of time and effort getting my char, and his equipment set up. As for pirating them, bring guns, lots of them and if you can't use cloaked BS's as some factions can't. Spend the time and stalk the jumpers and thier routes, then bring all your guns and your friends guns, a trade fleet properly set up won't go down with out a fight. That being said, since when did this game turn so serious?