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ship stats, turn rate

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ship stats, turn rate
Offline Ursus
11-29-2012, 10:36 PM, (This post was last modified: 11-30-2012, 01:46 AM by Ursus.)
#19
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Posts: 3,853
Threads: 249
Joined: Oct 2011

Alright the numbers are definitely keyed on up/down (pitch), left/right (yaw), and roll. Should have tested this myself earlier.

Did some more testing--Rolling during turns is just animation and has zero effect on turn speed. If you notice that the ship rolls a bit, but stops rolling once it hits a limit (as opposed to continual rolling like when you sit in cockpit and do barrell rolls). This is set by max_bank_angle in shiparch.ini. You can set this to 180 and the ship will roll upside down as part of a turn, set it to 0 and the ship rolls a couple of degrees initially but basically stays level. There is no difference in the time to make a full rotation between these settings. When you set it to 180 you see the ship is turning while its doing the rolls too. So banking rolls have no effect on ship turning, as proven by monkeying with the roll duration.

So my testing says that the Z-axis roll is for speed of barrel rolling in cockpit view, or the speed of a banking animation, but has little or no effect in turning speed. I might be wrong, but that's where it stands right now

Actually all 3 axis get invoked but I'm not sure on what all the interaction is. For example, you can add an extra zero to the x-axis pitch force so it is 10x normal, then turn sideways with keyboard only, and you'll find the nose pulling up very quickly and causing the ship to do vertical loops while you're only trying to turn sideways. Obviously some kind of interaction there, not sure

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Messages In This Thread
ship stats, turn rate - by Hidamari - 11-18-2012, 03:23 PM
RE: ship stats, turn rate - by Redon - 11-18-2012, 03:29 PM
RE: ship stats, turn rate - by Ursus - 11-18-2012, 03:31 PM
RE: ship stats, turn rate - by Redon - 11-18-2012, 03:39 PM
RE: ship stats, turn rate - by Ursus - 11-18-2012, 03:42 PM
RE: ship stats, turn rate - by Redon - 11-18-2012, 04:16 PM
RE: ship stats, turn rate - by Ursus - 11-18-2012, 04:21 PM
RE: ship stats, turn rate - by Jacen Terek - 11-26-2012, 09:32 PM
RE: ship stats, turn rate - by Ursus - 11-26-2012, 09:54 PM
RE: ship stats, turn rate - by Ursus - 11-26-2012, 11:48 PM
RE: ship stats, turn rate - by Vyticoz - 08-01-2013, 04:28 AM
RE: ship stats, turn rate - by Jacen Terek - 11-27-2012, 12:38 AM
RE: ship stats, turn rate - by Ursus - 11-27-2012, 01:24 AM
RE: ship stats, turn rate - by monmarfori - 11-27-2012, 12:44 PM
RE: ship stats, turn rate - by Rodnas - 11-29-2012, 06:43 PM
RE: ship stats, turn rate - by Ursus - 11-29-2012, 08:05 PM
RE: ship stats, turn rate - by Rodnas - 11-29-2012, 08:41 PM
RE: ship stats, turn rate - by Ursus - 11-29-2012, 09:08 PM
RE: ship stats, turn rate - by Rodnas - 11-29-2012, 09:50 PM
RE: ship stats, turn rate - by Ursus - 11-29-2012, 10:36 PM
RE: ship stats, turn rate - by Hidamari - 11-29-2012, 10:44 PM
RE: ship stats, turn rate - by Rodnas - 12-10-2012, 10:33 AM
RE: ship stats, turn rate - by Ursus - 12-10-2012, 03:44 PM
RE: ship stats, turn rate - by Rodnas - 12-10-2012, 04:02 PM
RE: ship stats, turn rate - by Ursus - 12-10-2012, 08:05 PM
RE: ship stats, turn rate - by Rodnas - 12-10-2012, 11:05 PM
RE: ship stats, turn rate - by Rodnas - 08-01-2013, 11:21 AM
RE: ship stats, turn rate - by belarusich - 08-01-2013, 01:57 PM
RE: ship stats, turn rate - by Rodnas - 08-01-2013, 02:45 PM
RE: ship stats, turn rate - by Ursus - 08-01-2013, 03:34 PM

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