(09-18-2012, 07:18 PM)Jack_Henderson Wrote: Heretic question: Does Gallia really need 3 unlawful factions? Wouldn't less be more in that case, when taking into account that Gallia is not really popular, and will likely never be very well populated?
It's still possible to change the Gallic setting, as they are pretty young.
Gallia actually has 5:
- Council, military rebel faction
- Maquis, terrorist faction
- Brigands, general piracy faction
- Unione Corse, faction that can't make up it's mind between general piracy and quasilawful. Ends up not being able to do either as a result...
- Gallic Junkers, quasilawful faction that mostly does smuggling.
Frankly, it'd help if the UC wipe the Gallic Junkers out and take their role (given the GJ have fallen out of favor and the Sirian Junkers ain't pulling their nuts out of the fire - and their pro-Royalist stance will prevent them from getting any favors from the Maquis and Council), and the Maquis get usurped back into the Council forces.
Gallia also has 4 seperate civilian factions:
- GMS, mining
- IDF, main hauler
- EFL, main engineering
- Solar, niche faction that supposedly handles the lanes
Solar can be merged into EFL to get rid of that faction and make EFL more prominent.
Just my personal thoughts on this.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.