(12-11-2012, 06:28 AM)Cannon Wrote: Only docking, jumpdrives, cloaking devices, real time creation and destruction of player owned bases, player controlled economy for the bases manufacturing (admittedly limited), player ship infocards, 15000 updated and unique infocards and rumors, an extensive and balanced static economy model, many many new ships and good hitboxes, many unique base models, a few unique room models, oh and pimpship. Several of these features were considered impossible to do in Freelancer.
Most of the things above didn't exist in 4.85. We'd rather like to win mod of the year based on the 4.86 development as it stands today not what's happened in the last 12 months.
Do we deserve it? I don't know but I think we've done enough to be worthly of consideration.
Quote:The only significant thing about this mod being that it is forced RP at all times on the server
This is a role play server. Don't like it here? Go somewhere else. This mod is used by a whole bunch of servers, some with stricter RP, some with less or none.
Also, thanks to all of those who nominated the mod. Hopefully we'll make the top 100 and go through to the next stage.
Don't get me wrong, I love the hell out of the game. You have no idea how much time i've put into disco. But if im gonna vote for a mod, im gonna vote for something that's been punching out quite a bit of effort to improve itself and deliver some bit of a modified gameplay experience. Side by side, vanilla freelancer, and disco aren't that different. While what you did list sounds good when you type it out, ingame its really not that much of a game changer. Aside from that A-hole base in Dublin. I hate that thing. Still though, don't think im saying the mod sucks. Its fun as all hell. Used to be even more fun when the server was consistently populated.