- weapons that used nearly no energy at all - but had a slow projectile speed, low range and low damage
- nomad ships often came with an innate cloak BUT they had rather low hitpoints and .... no shields, actually no mobile nomad object has shields. ( and no, they did not regenerate their hull by any passive means - but they probably did not take radiation damage in the remote systems they appeared the most )
Eh, no?
Nomad Energy Blaster
Hull/Shield Damage: 635/317
Power Usage: 0 (yep, that's right, no energy used)
Refire Rate: 4.0
Range: 699m
Speed: 600 m/s
Nomad Energy Cannon
Hull/Shield Damage: 847/423
Power Usage: 0
Refire Rate: 3.03
Range: 699m
Speed: 600 m/s
Those were the nomad gun stats in vanilla. Not to mention a laser, which had over 1000hull damage.
Carnage itself flying within void... Proud cardihead ever since 2008...
You all gonna eat cardi!