well, nice list - its incomplete though - you missed a few crucial aspects about guns and ships ( like projectile speed, range and arcs and slipping a battlecruiser into the cruiser comparison ) but thats irrelevant. - ships are - like i wrote before - well at the top of the line and by no means too weak.
is what you say : "in order to be able to RP the big bad evil, we must be blessed with gear that makes it easier for us to threaten and win pvp compared to other factions"?
if balance is a baseline - any strength is countered by a weakness to keep the balance. - would you agree that you should have a weakness ( and don t give me that stuff about "we are red is dead and outnumbered all the time" - that applies to quite a lot of factions in their respected ZoI )
there are also other factions that may claim - according to vanilla lore - to have some traits. should they get those, too?
if not - why not.
edit: no need to answer to that.... - there were enough reasons we decided to nerf the nomad gear sufficiently in 4.86 - enough good reasons. - and like i also said before - a nerf from something godlike to bring it down to "still very good" is hardly a reason to demand more or complain.
is it really so hard to be happy with what you have ( which is still very good ) and play along? many a factions have a lot worse - and i NEVER see them demand anything more. ( or subtly state how their RP is hurt by the poor choices and gear they have )