(12-15-2012, 09:55 PM)Redon Wrote: ... Why use a carrier when you can bring a cloaked liner into a battle and launch 12 snubs?...
No one suggested a liner should be able to carry anywhere near twelve snubs, a liner severely lacks in battle compared to a battleship class vessel, and most importantly, keep in mind most factions do not have a dedicated carrier ship. I'm against the idea of restricting the capacity of all battleships just so the few carriers can shine in their discipline. Instead, I think battleships should be able to be used as carriers on a decent scale like they were in singleplayer. Remember the Osiris? I'm pretty sure it carried more than one fighter.
Realistically, the only difference between the carrier's and the liner's capability to field snubs is that the former is designed for the rapid deployment of fighter snubs. And in the midst of a battle, being able to rapidly-deploy and accept escort wings meant the difference between a mobilized fleet, and a sitting, juicy duck. In the case of the latter, it isn't really necessary for ships to come in and out at breakneck-pace.
Thus, I propose that the difference between the carriers' and other ships' ability to launch snubs isn't in the amount of snubs they can carry, but on how quickly they can deploy them. Ships coming out of a Carrier have almost no launch animation: the moment they see space they can engage evasive maneuvers, while any other ship without added special launcher-modules would have the full launch animation.
But I digress...
For the OP, based on current ship scales, there isn't much difference between fighters and freighters, save for that between LF's and Freighters. Basically, you could fit 4 small LF's like the Drake, or two Arrows, or a single Roc/Dromedary in a single bay. If coders had their way, I'd divide ships into the following size classes:
Interceptor: 25% docking bay space
Light Fighter: 30% docking bay space
Heavy Fighter/Shuttle: 50% docking bay space
Super Heavy Fighter/Bomber/Freighter: 100%