(12-18-2012, 05:06 PM)pitockm Wrote: hmm....Idea is cool....tweaks will be added if needed. no problem in that.
but....we need something to add effect on it i guess.(guns/mines could face problems in Coding i guess)
in my opinion.
for example..CD.
CD can stop Engines...right?
so we can add another connection for it to disable the cloak.
to Pin The battleships/gunboats/fighters/ that carry cloak device / but if you launch that type of CD they wont be able to use it for hmm.....30/25 seconds.
this may be something to work....but it is IN-case that enemy ship is Un-Cloaked. you can just stop it from Cloaking Again with this method.
but the Main idea that you said: Detecting Cloak Ability , is something to work on.
CD has good speed and it target to turn off cruise engines,please do not mix cruise off and cloak off.
For cloak must be some HEAVY WEAPON,not simple CD.This will do OP fighters.
And who has cloak,has no CM,this is mean that CD will hit him 100% and he will not have even 0.00001% of chance to run. This is not fair.