(12-18-2012, 07:38 PM)massdriver Wrote: Better just make cloak disrupter equipment. Mount it on snub(or other ship), get snub near cloaked ship or the ship that is going to cloak, and it will instantly deactivate all cloaks around. Add some /on /off commands to control it and avoid "friendly fire", add fuel consumption.
go read previous posts of idea,to see balance what i proposing.
Fighter can handle only mines for cloaked\cloaking ships.They cannot care heavy anticloak missile.If we will add CD to stop cloak charging - this is will kill their exclusivity and cost.
And fighters will get job of bombers and gunboats,this is very bad for team play.
Standard patrol - fighters with CD and anticloak mines,their range of explosion will turn-off all types of cloaks.
Fighters + anticloak GBs - will scan\stop cloaking snubs\GB\cruisers
Fighters + GBs + Bombers - will scan\stop all units of enemy ships.
Fighters + GBs + Bombers + Cruisers = fleet heavy anticloaking wing. Can scan for cloaked ships\for traps and not give them to run in cloak.
If you will give heavy anticloak missiles to fighter - you will kill heavy pyramide team gradation of teamplay.