(12-18-2012, 07:52 PM)Veygaar Wrote: Or just add Cloak Drain, much like Cruise Drain. Then the Cloak will be fine as is.
(12-18-2012, 09:14 PM)Lonely_Ghost Wrote: You sir got mind of genius. This will remove problem like: decloak and pew. Im sing for this!
Fine as is, means, useless for escape unless near JG/JH/ low player count environment, and useless for ambush due to drain?
Excellent idea!
But why bother, how about we just delete them, together with player bases? It'll save devs time and effort.
As for EMP idea itself:
If anything, give it to gunboats. That ship class is currently underused in large scale engagements.
Quote:GB electro-magnetic buoy:
Will be placed to GB turels and will eat energy for shot.Have no ammo,but has big recharge and slow moving of shell.
Speed of shell: 150 m\s
Radius of explosion: 500 meters from center (in the amount 1 k around center of shell)
Range of shooting: 1 k
Type of shell: looks like the flak
Recharge: 0.10
using energy: 250 000
Damage: hull 1000, shield 500
Will turn of light and medium cloaks in range of explosion.Cannot turn off heavy cloak! Will be perfect for escorts,where GB will jump first and will shot it to around and when its clear - will write to move on his transports,aka anticloak scout.
I think this is will be prefect anticloak scout and escort unit in convoys.He can detect and stop cloakers.