(12-19-2012, 09:51 PM)Ursus Wrote: A few people have said that they like to fly the mk1 ships sometimes, which is why I suggested continuing to sell them but move them to a guard system where newbs wouldnt find them easily. Unlawful guard factions and house police guard factions are easy to bribe for rep, but you have to know to do it. So the weakest ships become the hardest to get? Sense, it does not make any.
Vets use them for the challenge sometimes, but iff they are sold on public bases then newbs buy them because they are cheap, when they should grind for more cash and buy a mk2 ship instead. Move them to guard systems and newbs cannot buy them, but the vets still can. Personally I'm with you on deleting them from the mod, just relaying what other people have said to me in prior discussions.
Quote:Not really understanding the civ ship distribution patterns. More or less randomised. I kinda went by "civvy ships available as much as possible, to all the 4 houses". Not always possible.
I could rough out a proposed distribution, if you're interested.