(12-29-2012, 09:33 AM)Xenosaga Wrote: First off, do you have any proof for your claims or is it just some "observation" with some added speculation? Have you excluded any internet connection problems in your observation? Is there a dev statement about this? If it is really as bad as you make it out to be, I think it's of interest to the devs, no?
Then, what's a high end PC for Freelancer? The game is almost 10 years old and basically any computer that didn't die of old age already can run it easily above 150 FPS save for the absolute crappiest integrated Intel HD GPUs. And if you have a Radeon GPU, I have shown a way to disable the forced lock on page 3.
Forcing people to have 60 FPS would be a complete turnoff. I think I would stop playing. While it MIGHT be fairer, it will just make the game feel really crappy for anyone who has had higher FPS before. Forcing people to play with mouse lag isn't really the best way. And there is mouse lag with Freelancer and Vsync/60 FPS lock, confirmed by the Freeworlds devs who arguably are the most skilled Freelancer modders out there:
Quote:Before getting to the eye candy, let me quickly talk about mouse lag. I guess almost everybody is familiar with the mouse lag problem that occurs in some games. In almost every case, the laggy/delayed input is to blame on VSync. If you turn VSync off, it solves a lot of the mouse lag problems for many games, including Freelancer.
Freelancer (app) is "limited" to 60FPS (with default settings) which is normal. With 180FPS if i turn off V-Sync (always off) my game starts to twitching almost erratically... which is bad.
At 60FPS my game (Freelancer) is good, well actually "smoothly" comparing to 180fps. Also, let me quote something:
Quote:But regarding topics subject, I would like to pin-point crucial matter playing this old game with different FPS.
There is no doubt that players with HIGH FPS have advantage in PvP!
Fighting with 60 fps vs 170 fps player makes for you similar thing like thing called "mouse lag" and that player is significantly faster in turns and avoiding rockets, mines...
When fight is limited to 60 fps for both players (with common.dll hack) that fight cant last longer than 30-40 sec! You in that situation rarely miss cose player is slower and guns hit target!
With FPS rised fight, its longer, faster, more agile, which is wrong! Simply, the physics of the game are spoiled. 60 FPS is a must!
So, to be specific, how can be game limited stable to 60 FPS?
Sry, but adoxa's finding does this, but I must confess that its not working perfectly. Players with good and bad PC specs have same issue. When they join server their FPS drop down to 30 FPS, and when they start recording it rise to 60. Having game below 60 FPS makes laggy feels. In most cases, it works, but when it does not, they lose interest to play a buggy server - mod.
EDIT:
(12-29-2012, 09:33 AM)Xenosaga Wrote: And there is mouse lag with Freelancer and Vsync/60 FPS lock
Well, i have no famous mouse lag with 60FPS and also I know a lot of players who play at 60fps (Freelancer) without any problems.