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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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I am done trying/playing. Admins/mods please lock.

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I am done trying/playing. Admins/mods please lock.
Offline Drakens
12-31-2012, 06:04 PM,
#43
Member
Posts: 29
Threads: 2
Joined: Apr 2011

(12-31-2012, 12:48 PM)Yuki Wrote: My answer to all this (while ignoring the typo's) is simple.
All hogosha players get shot if they are on their legitimate ttrade route through the sigmas.. By the GMG.
The Hogosha faction is merely responding in kind to all the 'friendlyness' the GMG has given them over the years.

I would say that is because unlike the Gas Miners Guild you do not own whole systems. The GMG is large enough to consider itself a House by its own right whereas the Hogosha are a piece of a house, a quasi-lawful faction with some government ties but that’s about it. Those ties are not enough to dismiss claims made against them.

Additionally if your trade routes take you through the sigmas do you not think that is a risk you take willingly? Converse to what happened the original poster you are going into what you know is enemy territory. The GMG are welcome in Kusari though which begs the question as to who is being unreasonable here. Its a little bit imbalanced I know and the Hogosha probably seem hard done by as a result but it all comes down to the specifics. I simply feel that you cannot claim to be rightful in your actions when recklessly violating the laws of the space in which your base sits.

I'd also like to ask a question based on ID's an player bases. This popped into my head when I was thinking over the issue. This is hypothetical but for the sake of relevance I'll use the Hogosha ID.
It states:

"Can attack pirates and terrorists in self-defense, to protect a trader of an allied faction, or in defense of their bases. Gaijin is not a valid engagement notice."
"Can actively hunt Junkers, Gallic Junkers and pirates in Kusari and the Independent Systems surrounding Kusari."
"Cannot ally with any lawfuls except for KNF, KSP, and Samura."
"Cannot demand credits or cargo within Kusari house space. No more sitting in front of ore sale points gents."
"Can demand contraband and levy fines, destroying ships that refuse to comply and as as specified within house space as specified by house law."
"Cannot use any transport with more than 3,600 cargo except the Renzu Liner."

Taken from the wiki, if its changed then by all means let me know. Assuming then that the GMG marked vessel in Kusari space is not a pirate or a terrorist, that it is not smuggling contraband and that it is within house space can the base, which is a player owned and controlled entity, legally within the ID system engage someone? I imagine I'll get told that I'm silly for even asking but it’s an interesting thought. Unlike actual hard coded space stations these are built and owned by players who all have to follow the rules of their ID's. Why should a player base be treated any differently than the player that built it or even why should the player be allowed to essentially violate their ID through the player base? I'd be deeply interested in people's thoughts on this.
Thread Closed 


Messages In This Thread
I am done trying/playing. Admins/mods please lock. - by ryoken - 12-31-2012, 03:28 AM
RE: Base's/turrets outside planets. - by sindroms - 12-31-2012, 04:14 AM
RE: Base's/turrets outside planets. - by Tigger - 12-31-2012, 04:21 AM
RE: Base's/turrets outside planets. - by ryoken - 12-31-2012, 04:27 AM
RE: Base's/turrets outside planets. - by Blodo - 12-31-2012, 04:38 AM
RE: Base's/turrets outside planets. - by Drakens - 12-31-2012, 05:04 AM
RE: Base's/turrets outside planets. - by Ursus - 12-31-2012, 04:47 AM
RE: Base's/turrets outside planets. - by SummerMcLovin - 12-31-2012, 05:07 AM
RE: Base's/turrets outside planets. - by Tigger - 12-31-2012, 05:42 AM
RE: Base's/turrets outside planets. - by Drakens - 12-31-2012, 12:32 PM
RE: Base's/turrets outside planets. - by Blodo - 12-31-2012, 05:52 AM
RE: Base's/turrets outside planets. - by AeternusDoleo - 12-31-2012, 07:58 AM
RE: Base's/turrets outside planets. - by Markus_Janus - 12-31-2012, 08:12 AM
RE: Base's/turrets outside planets. - by Govedo13 - 12-31-2012, 09:58 AM
RE: Base's/turrets outside planets. - by ryoken - 12-31-2012, 10:20 AM
RE: Base's/turrets outside planets. - by Lord_Hades - 12-31-2012, 11:31 AM
RE: Base's/turrets outside planets. - by Trail - 12-31-2012, 11:40 AM
RE: Base's/turrets outside planets. - by Lord_Hades - 12-31-2012, 12:05 PM
RE: Base's/turrets outside planets. - by Anaximander - 12-31-2012, 10:22 AM
RE: I am done trying/playing. Admins/mods please lock. - by Yuki - 12-31-2012, 10:40 AM
RE: I am done trying/playing. Admins/mods please lock. - by AeternusDoleo - 12-31-2012, 01:27 PM
RE: I am done trying/playing. Admins/mods please lock. - by Sarawr!? - 12-31-2012, 12:20 PM
RE: I am done trying/playing. Admins/mods please lock. - by Tigger - 12-31-2012, 12:20 PM
RE: I am done trying/playing. Admins/mods please lock. - by Lord_Hades - 12-31-2012, 12:28 PM
RE: I am done trying/playing. Admins/mods please lock. - by Sarawr!? - 12-31-2012, 12:25 PM
RE: I am done trying/playing. Admins/mods please lock. - by Yuki - 12-31-2012, 12:48 PM
RE: I am done trying/playing. Admins/mods please lock. - by lw'nafh - 12-31-2012, 12:57 PM
RE: I am done trying/playing. Admins/mods please lock. - by Tigger - 12-31-2012, 01:08 PM
RE: I am done trying/playing. Admins/mods please lock. - by lw'nafh - 12-31-2012, 01:18 PM
RE: I am done trying/playing. Admins/mods please lock. - by Uratul - 12-31-2012, 01:36 PM
RE: I am done trying/playing. Admins/mods please lock. - by Tigger - 12-31-2012, 02:21 PM
RE: I am done trying/playing. Admins/mods please lock. - by Anaximander - 12-31-2012, 02:24 PM
RE: I am done trying/playing. Admins/mods please lock. - by Tigger - 12-31-2012, 02:36 PM
RE: I am done trying/playing. Admins/mods please lock. - by Coin - 12-31-2012, 02:38 PM
RE: I am done trying/playing. Admins/mods please lock. - by Anaximander - 12-31-2012, 02:46 PM
RE: I am done trying/playing. Admins/mods please lock. - by Tigger - 12-31-2012, 02:52 PM
RE: I am done trying/playing. Admins/mods please lock. - by SummerMcLovin - 12-31-2012, 09:42 PM
RE: I am done trying/playing. Admins/mods please lock. - by Jinx - 12-31-2012, 02:55 PM
RE: I am done trying/playing. Admins/mods please lock. - by Anaximander - 12-31-2012, 02:56 PM
RE: I am done trying/playing. Admins/mods please lock. - by Jihadjoe - 12-31-2012, 02:58 PM
RE: I am done trying/playing. Admins/mods please lock. - by Tunicle - 12-31-2012, 02:59 PM
RE: I am done trying/playing. Admins/mods please lock. - by Tigger - 12-31-2012, 03:02 PM
RE: I am done trying/playing. Admins/mods please lock. - by Anaximander - 12-31-2012, 03:09 PM
RE: I am done trying/playing. Admins/mods please lock. - by Drakens - 12-31-2012, 06:04 PM
RE: I am done trying/playing. Admins/mods please lock. - by farmerman - 12-31-2012, 06:24 PM
RE: I am done trying/playing. Admins/mods please lock. - by Tunicle - 12-31-2012, 06:30 PM
RE: I am done trying/playing. Admins/mods please lock. - by SA_Scavenger - 12-31-2012, 06:34 PM
RE: I am done trying/playing. Admins/mods please lock. - by Ursus - 12-31-2012, 07:37 PM
RE: I am done trying/playing. Admins/mods please lock. - by Jeremy Hunter - 12-31-2012, 08:12 PM
RE: I am done trying/playing. Admins/mods please lock. - by Tunicle - 12-31-2012, 08:23 PM
RE: I am done trying/playing. Admins/mods please lock. - by Omicron - 12-31-2012, 08:15 PM
RE: I am done trying/playing. Admins/mods please lock. - by SA_Scavenger - 12-31-2012, 09:55 PM
RE: I am done trying/playing. Admins/mods please lock. - by Veygaar - 01-01-2013, 01:16 AM
RE: I am done trying/playing. Admins/mods please lock. - by Sarawr!? - 01-01-2013, 01:33 AM

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