(01-02-2013, 07:06 PM)Xoria Wrote: One significant change is for Basic Alloy. This trade commodity is moving to a single production source in Sirius (being replaced on the capital planets by House liquors), but its player base replacement will still be sourced in each House, probably at metal processing stations. I'm also thinking about splitting Jump Drive fuel into a separate commodity apart from the other fuels, but leaving fuel supplies as they are now for Cloaks, Hyperspace Scanners, and base shields. All of this will be discussed with the other Devs.
What have to do owners of bases which is located in remote regions? For example, lets take our base in Zeta, Phoenix Spaceport. If basic commodities would be removed from Akabat, it'll destroy our POB.
I've thought at least maintain base with basic commodities should be optimized no matter where it's located - in house, border or edge worlds.