(01-17-2013, 07:13 AM)Coin Wrote: -snip-
KC: this is a lawful-friendly base, and my trader skips past it happily. However, my corsair char has to jump around like an epileptic flea if i'm anywhere near it. unlike the base in Om3, near the gate with Om7, KC is a little too close to the jumpgate. It should be the same distance away as glasgow border station.
Why? becos pirates are the raison d'etre of police. if there are no criminals, all the policemen lose their jobs.
-snip-
Right so why don't you just use JH like you are supposed to do in the first place?
Because it's easier and faster, thats the short version of it.
We have Sair raids and Pirates in NL, they just use the JH, no harm done, it's even inRP, now how about that?
Another 2 cents on my side.
go to new york, the colorado gate, there you will see plenty of xeno npcs.
go to new london, the leeds gate, there you will see plenty of corsair npcs.
should a pirate hang out there, they're merely following the normal behaviour of the npcs belonging to their faction.
the reason why you see pirates by the jump gates isnt because the gates are faster - they 're not, if you're coming from a different system - but you see pirates there so they can ambush traders.
placing KC there has diminished system activity - not your intention, i will allow - but definately the result.
oh, and this is aimed at everyone - Less hostility please. This is about how to sort out a major problem, not about taking your toys away. if one system becomes unplayable for one side of the trader-pirate-police equation, soon enough, it becomes unplayable for the othersides too. and then this spreads to more systems - and pretty soon, no-one is playing disco because some player bases were put in places where they HARMED SERVER GAMEPLAY.
Player bases are ships. players control them. If a player was shooting everything that was red, without warning - that would be a sanction.