My idea would have been that the Shields only reduce the damage to 2% instead of 1% and that mox is eaten faster than it is now.
It's 16 BS if the Base has all 3 commodities on it, and all BS use at least 2 cerbs.
And when you have those 16 BS it'll just scratch the base down so to speak because then you're balancing the damageinput with the repairs being made.
The math has been made and was also shown in practice when the Sair attacked Smallwood. and that was lvl 1 with all repairs on it.
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