(01-18-2013, 01:54 PM)Jinx Wrote: easy question(s) in advance
1 what does it add to the game?
2 what does it add to players who choose to play roles of larger ships?
3 what does it take for not fulfilling these requirements?
4 such a feature should not be a chore and even an annoyance. it should be beneficial for those who choose to play those ships - ADD to their experience and gameplay.
1: It adds RP elementaries to militairy and non militairy factions (Navy, IMG who are at war with Sairs/Casts etc.
2: The players who usually lpay these roles are pretty darn good roleplayers. Heck, Even on a transport, I see people around Java carrying that stuff, and all is RPéd.
3: Not fulfilling, meh, I dont care. RP is RP. If one player just wants to RP a captain, sure. As long as its nota lolwut like half of the battle ships, who just make one demand, count to 5 and start shooting.
4: It should add to both roleplayers in a scene. I have had RP experience as a big exploration ship, which had 17 crew members or such, on a themed RP site.
The thing is, THis type of RP is rarely found on DiscoveryGC being a light RP server. I am pretty sure, had it been a serious RP server, the RP quality on general would raise, and instead 9 our 10 fights that run into pew pew, 1 out of 10 would be the aim.
Therefor, with stuff like dockign modules, those things could be well used to for quality RP.
@ Shintaz: I see your point, but since when does it have to do with credits? Not both RPers need the whole amount of cash. Only one in scene needs it. And to be honest, every newbie starts like most people: Trade. If you dont want to trade much, there are other options too.
RP > Credits. Thats how it goes. Not Credits > RP.
You want to make a quick cash, mine, haul Ore. Its what I do, yet I made The.Glider whom is having afull crew.
The only problem is armor, but meh, why get Armor for RP?