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  Discovery Gaming Community Rules & Requests Rules
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Hone's thread of rule removal.

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Hone's thread of rule removal.
Offline Sanguines
01-26-2013, 10:04 AM, (This post was last modified: 01-26-2013, 10:12 AM by Sanguines.)
#2
Member
Posts: 262
Threads: 18
Joined: Feb 2011

3.1 should stay.

Bypass in RP character with such lines as "Darn you" or "Frigging hell".

5.2 Its not a TEAM DEATHMATCH server. It should stay as it is. Why would GRN decide to 'capture' your character then?

5.6 Stays. You dont make any sence, and only think about PVP here. Transports are traders, not pvp gods. Transports should never be able to get shot infront of a base/planed anyway. Half the pew pew comes from pirates destroying traders. Add a shield to bases and Transports will never be safe anymore, especially faction oriented bases and players. (IMG transports at Java for instance that wont be able to dock to safety if OC destroyer decides to fly to Java).

5.7 - Dont remove, shorten the time thou.

5.7 - Same as above.

5.9 - Impossible. When someone dc's a standard game engine time out is running. Unless DC mod team can patch FL vanilla - it is impossible.

6.6 - Its called - ROLEPLAY -. Setting up an ambush is fine. The players behind the pirate characters should rp it as a thrill for an trader. This rule stays too.

Basiccally, What I am saying here especially at 6.6 is. If Pirates not a lolwut, and actually can lead an RP, the rule should stay, because 6.6 prevents rules like 5.2,

I also dotn see how its 'Inrp' for a pirate to not be able to be nice. Your in your own fantasy world there with no knowledge about history of pirates as in medieval times. Not this somali stuff you got currently going.

[Image: Sanguines2.jpg]
Wiki: http://discoverygc.com/wiki/User:SonyaSilverfall (My chars, etc)
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Messages In This Thread
Hone's thread of rule removal. - by Hone - 01-26-2013, 09:38 AM
RE: Hone's thread of rule removal. - by Sanguines - 01-26-2013, 10:04 AM
RE: Hone's thread of rule removal. - by Narcotic - 01-26-2013, 11:02 AM
RE: Hone's thread of rule removal. - by sindroms - 01-26-2013, 11:06 AM
RE: Hone's thread of rule removal. - by Friendly-Freelancer - 01-26-2013, 11:13 AM
RE: Hone's thread of rule removal. - by Redon - 01-26-2013, 03:46 PM
RE: Hone's thread of rule removal. - by Zayne Carrick - 01-26-2013, 11:25 AM
RE: Hone's thread of rule removal. - by Sanguines - 01-27-2013, 05:47 PM
RE: Hone's thread of rule removal. - by Drakaisyl - 01-26-2013, 01:19 PM
RE: Hone's thread of rule removal. - by Doc Holliday - 01-26-2013, 04:18 PM
RE: Hone's thread of rule removal. - by avenger1024 - 01-27-2013, 08:06 PM
RE: Hone's thread of rule removal. - by Jack_Henderson - 01-27-2013, 08:29 PM
RE: Hone's thread of rule removal. - by Sava - 01-27-2013, 09:21 PM
RE: Hone's thread of rule removal. - by Veygaar - 01-27-2013, 09:39 PM
RE: Hone's thread of rule removal. - by matskiuk - 01-27-2013, 09:54 PM
RE: Hone's thread of rule removal. - by Veygaar - 01-27-2013, 11:41 PM
RE: Hone's thread of rule removal. - by Doc Holliday - 01-29-2013, 12:40 AM
RE: Hone's thread of rule removal. - by coolio - 01-27-2013, 11:14 PM
RE: Hone's thread of rule removal. - by Agmen of Eladesor - 01-27-2013, 11:16 PM
RE: Hone's thread of rule removal. - by Sava - 01-28-2013, 10:27 AM
RE: Hone's thread of rule removal. - by roadrunner - 01-29-2013, 05:31 PM
RE: Hone's thread of rule removal. - by Veygaar - 01-31-2013, 09:02 PM
RE: Hone's thread of rule removal. - by P1vas - 01-31-2013, 08:58 PM

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