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  Discovery Gaming Community Rules & Requests Rules
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Hone's thread of rule removal.

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Hone's thread of rule removal.
Offline Narcotic
01-26-2013, 11:02 AM,
#3
Member
Posts: 3,407
Threads: 151
Joined: Oct 2010

Hm, you're right that 'less rules are better' - but I'm pretty sure that the admin team has put a lot of work into the existing ones and are always trying to balance them.


3.1 ...RP-related threats are allowed on the server.

You are allowed to swear/insult as long as it fits your roleplay. Of course harsh words are to be avoided, it's just a rule for nice behaviour. Give your insults more creativity/fantasy instead of using one-word-insults. I'm pretty sure that most of the 3.1 sanctions are OOC swearing anyways.


5.2 All attacks must be the result of some form of role play...

If your and your enemy's IDs allow it, and if there has been a roleplay situation before, you can actually silent engage him or even insta-kill your target (although this might harm 0.0). In my opinion it's much better to roleplay before an engagement and trying to suprise your opponent (even in the middle of a talking if it fits the situation), instead of just dropping a /l1. This rule just exists for non-RP-orientated players who see roleplay only as necessity. Here again, be creative and try to think of something new when encountering a clear hostile.

(01-21-2013, 03:29 PM)ProwlerPC Wrote: One of the most common mistake I found by far that I don't consider to be malicious reporting but an honest mistake is the RP before PvP rule. There is an enormous amount of people who seem to mistakenly think that this translates to 'give a clear and precise engagement notice before PvP'. But the actual real translation is in fact 'RP before PvP'


5.6 ...Transports and freighters are exempt from this rule.

I like your idea of that base shield, though since this rule only applies for combat vessels, I'd let it stay. Maybe allow people to switch to other character's ships for reengagements (most people do that anyways because it's hard to track).


5.7/5.8 ...four hours have passed from the time of his/her destruction.

One of the rules which appear as message on the server quite often and thus rather important. It's a matter of roleplay, that your character is actually thought to be dead/missed, and it'd take a while until his/her escape pod being rescued. InRP he'd have to get a new ship which should take at least 4 hours. I'm ok with this rule since I always log off or switch when being destroyed anyways. Ship loss on death would be fatal for the game balance. I doubt that being forced to play 'hardcore mode' would cause chaos amongst the community. Just imagine a BS player loosing his ship with CAU8, BS Scanner and Cloak/Hyperjump/DM (that'd be a loss of ~2 billions?!). Sure - balancing. That'll just kill the whole economy and give devs/admin even more work. Just no.


5.9 ...situation that involves player interaction...

This rule should stay, since f1'ing on purpose is a fun-killer. It shows that people aren't interested in roleplaying on a RP server. Of course there's a difference between people willing to RP (and lacking a good ping/connection) and silent traders. People who report the former are simply sanctionlancers. If there wouldn't exist people randomly lagging off the server quite often, I'd say to make f1'ing ships explode by theirselves. If people will know that - they won't f1. And why to report someone when you didn't suffered a disadvantage?


6.6 ...destroy them if they attempt escape.

Almost every trader will try to escape when a pirate/unlawful shows up, which already gives you the right to kill it (even without talking before?). However, if that isn't the case, I think that it'd be fair to at least inform the trader inRP, what your aim is. Example: a bank robber silently entering a bank and shooting employees instead of asking for money/goods isn't 'realistic', too!?

[Image: Narcotic.gif]

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Messages In This Thread
Hone's thread of rule removal. - by Hone - 01-26-2013, 09:38 AM
RE: Hone's thread of rule removal. - by Sanguines - 01-26-2013, 10:04 AM
RE: Hone's thread of rule removal. - by Narcotic - 01-26-2013, 11:02 AM
RE: Hone's thread of rule removal. - by sindroms - 01-26-2013, 11:06 AM
RE: Hone's thread of rule removal. - by Friendly-Freelancer - 01-26-2013, 11:13 AM
RE: Hone's thread of rule removal. - by Redon - 01-26-2013, 03:46 PM
RE: Hone's thread of rule removal. - by Zayne Carrick - 01-26-2013, 11:25 AM
RE: Hone's thread of rule removal. - by Sanguines - 01-27-2013, 05:47 PM
RE: Hone's thread of rule removal. - by Drakaisyl - 01-26-2013, 01:19 PM
RE: Hone's thread of rule removal. - by Doc Holliday - 01-26-2013, 04:18 PM
RE: Hone's thread of rule removal. - by avenger1024 - 01-27-2013, 08:06 PM
RE: Hone's thread of rule removal. - by Jack_Henderson - 01-27-2013, 08:29 PM
RE: Hone's thread of rule removal. - by Sava - 01-27-2013, 09:21 PM
RE: Hone's thread of rule removal. - by Veygaar - 01-27-2013, 09:39 PM
RE: Hone's thread of rule removal. - by matskiuk - 01-27-2013, 09:54 PM
RE: Hone's thread of rule removal. - by Veygaar - 01-27-2013, 11:41 PM
RE: Hone's thread of rule removal. - by Doc Holliday - 01-29-2013, 12:40 AM
RE: Hone's thread of rule removal. - by coolio - 01-27-2013, 11:14 PM
RE: Hone's thread of rule removal. - by Agmen of Eladesor - 01-27-2013, 11:16 PM
RE: Hone's thread of rule removal. - by Sava - 01-28-2013, 10:27 AM
RE: Hone's thread of rule removal. - by roadrunner - 01-29-2013, 05:31 PM
RE: Hone's thread of rule removal. - by Veygaar - 01-31-2013, 09:02 PM
RE: Hone's thread of rule removal. - by P1vas - 01-31-2013, 08:58 PM

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