(01-28-2013, 10:52 AM)monmarfori Wrote: Maybe the playership you docked has been killed, or simply he docked, so i think admins should let the docked ship near the base, or let him undock. It would be serious if one docks on a carrier to replenish during a raid between two factions, and one is AFK while on the carrier (he maybe taking a rl activity) he may force undocked, and then get killed by the enemy. So if the dead player AFK goes to play it again, he may find being dead, in worst cases hes docked far from the NPC/Player base he was before, like Planet New Tokyo, player died in Tau-23, he may find himself back in Planet New Tokyo, not knowing he was killed by enemy. So the fix is to have a request for the docked player to simply say /accept so the ship can undock, and remove the AFK limit on a player ship (not player/NPC bases).
I see where your going, but I do prefer getting forced to un dock at the ship itself. If its not killed, I dont see a reason to spawn at some base.
Ship with docking bay can use /jettisonship [Shipname] to eject ships. However, the bug is that when ejected, you are 100kabove/below level, and no where near your ship that ejected you.
The devs should fix this, the reason being if the ship gets destroyed where you are in, it counts to me as a pvp death. If you just got jettison, and your 100k below, that could setup confussion.
Thou I do love anti afk turned off on player docked ships.