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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Mod 4.86...

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Mod 4.86...
Offline Tyler
01-29-2013, 10:45 PM, (This post was last modified: 01-29-2013, 10:46 PM by Tyler.)
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Posts: 840
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Joined: Sep 2011

(01-29-2013, 02:54 PM)Jinx Wrote: so - you are saying that the mod would be considerably improved if we removed TS, TZ, cloaks, jumps - and probably PoBs?

just gotto be clear about what you WANT. its often easy to say what you do not want - but thats not exactly what you want.

I agree with the OP on some points. In my (humble) opinion, PoBs offer a beautiful platform to RP from, but it removed some of (fun!) work for factions concerning supplying houses with commodities. Now it's just base after base run. Pretty much every faction or person I know seems to be occupied with their base(s). These days I hardly see miners of various ores having a conversation with someone who hires them to get filled up, as instead the miner generally sells it to a nearby base. Yes, I might be guilty of buying of said base(s), but encountering a miner is rare these days.

It's getting extremely dull in Sirius. Before 4.86 I avoided Liberty pretty much all together, as RP quality was and is lacking there with (most!) people. And sure, we got new folks coming in, and you can't immediatly expect anything going smooth, but still. Now, I have a character or 2 in Liberty to atleast encounter people not focussed on base supplying all the time. And I still hate Liberty.

TS, TZ, cloaks and jumps are a nice addendum, if tweaked.

I actually took a break of Freelancer when 4.86 came out, for about 3 months, to avoid the initial storm and because I needed a break and since I'm back I've been thinking why PoBs. Been saying so too. I won't change my mind on this subject. They're only used by a few out there as nice RP platforms. Most of the users are money obsessed Scrooges.

Had to say this somehow. Finally cleared it. xD.

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Messages In This Thread
Mod 4.86... - by Tutashkhia - 01-29-2013, 02:39 PM
RE: Mod 4.86... - by Salmin - 01-29-2013, 02:46 PM
RE: Mod 4.86... - by Harmless - 01-29-2013, 02:48 PM
RE: Mod 4.86... - by Jinx - 01-29-2013, 02:54 PM
RE: Mod 4.86... - by Lumik - 01-29-2013, 03:05 PM
RE: Mod 4.86... - by DSE)Spartan - 01-29-2013, 03:05 PM
RE: Mod 4.86... - by Tutashkhia - 01-29-2013, 03:09 PM
RE: Mod 4.86... - by Jinx - 01-29-2013, 03:13 PM
RE: Mod 4.86... - by Tutashkhia - 01-29-2013, 03:17 PM
RE: Mod 4.86... - by Vrabcek - 01-29-2013, 03:14 PM
RE: Mod 4.86... - by Toaster - 01-29-2013, 03:17 PM
RE: Mod 4.86... - by Tutashkhia - 01-29-2013, 03:23 PM
RE: Mod 4.86... - by Lumik - 01-29-2013, 03:35 PM
RE: Mod 4.86... - by jonnaffen747 - 01-29-2013, 03:40 PM
RE: Mod 4.86... - by monmarfori - 01-29-2013, 03:58 PM
RE: Mod 4.86... - by jonnaffen747 - 01-30-2013, 05:54 PM
RE: Mod 4.86... - by Veygaar - 01-29-2013, 10:33 PM
RE: Mod 4.86... - by Tyler - 01-29-2013, 10:45 PM
RE: Mod 4.86... - by Hone - 01-29-2013, 10:56 PM
RE: Mod 4.86... - by shemkel - 01-30-2013, 09:30 AM
RE: Mod 4.86... - by Govedo13 - 01-30-2013, 10:20 AM
RE: Mod 4.86... - by shemkel - 01-30-2013, 10:28 AM
RE: Mod 4.86... - by Loken - 01-30-2013, 10:27 AM
RE: Mod 4.86... - by Veygaar - 01-30-2013, 10:32 AM
RE: Mod 4.86... - by Ichiru - 01-30-2013, 10:49 AM
RE: Mod 4.86... - by Loken - 01-30-2013, 10:37 AM
RE: Mod 4.86... - by Tutashkhia - 01-30-2013, 05:01 PM
RE: Mod 4.86... - by Lonely_Ghost - 01-30-2013, 06:13 PM
RE: Mod 4.86... - by Hone - 01-30-2013, 10:00 PM
RE: Mod 4.86... - by aerelm - 01-31-2013, 01:04 AM
RE: Mod 4.86... - by Veygaar - 01-31-2013, 01:22 AM
RE: Mod 4.86... - by Silver - 01-31-2013, 11:15 PM
RE: Mod 4.86... - by Ursus - 02-01-2013, 09:08 AM
RE: Mod 4.86... - by Oystein Baadsvik - 02-01-2013, 05:08 PM
RE: Mod 4.86... - by Govedo13 - 02-01-2013, 05:58 PM
RE: Mod 4.86... - by Felix_Wannamaker_III - 02-01-2013, 06:17 PM
RE: Mod 4.86... - by Coin - 02-04-2013, 07:16 AM
RE: Mod 4.86... - by Helfdan - 02-04-2013, 07:35 PM

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