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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Mod 4.86...

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Mod 4.86...
Offline Lonely_Ghost
01-30-2013, 06:13 PM, (This post was last modified: 01-30-2013, 06:14 PM by Lonely_Ghost.)
#28
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Posts: 1,217
Threads: 48
Joined: Nov 2010

(01-30-2013, 05:01 PM)Tutashkha Wrote: This post is not only about the Turret Steering, TUrret ZOom, Cloaks and such things...
I don't know how to explain but until the 4.86 there were much more interesting events than we have now. Such as:

1)Wars between Orders and LNS, Orders and BHG, Orders and Keepers.

2)Groups of Outcats or Corsairs(and others) who pirated in the house systems... I would call an inactivity of other unlawful groups.

3) Outcasts - Corsairs battles,something like an event.

4)DUBLIN! I miss that so much.And maybe most community here misses it.That made somehow an arse of this game.Firstly,outcasts were allowed to pirate there too,and that was one of the best destination of their piracy.Secondly,Corsairs could do the same,and Dublin was also one of the best place for their piracy actions too.It was somehow really interesting when both unlawful factions' destination of piracy was one system.And the fact that Outacsts and Corsairs didn't like eachother could make that stuff much interesting.

5) CONNECTICUT! I HATE IT. I don't understand the arse of it,and I'm definately against the " /conn ". Firstly, there can be max. 225 players at same time,from that number 15-20 or more players every day,every time plays,fights or pratices in the Conn.

6) An unoficial unlawful fractions with FL IFF and Pirate ID,with a proper RP and such stuff. At the moment there is/was Rorry's Renegades,but their inactivity doesn't make any sense,secondly their "no tag" neither makes any sense.

Conclusion: I'm definately against the Connecticut, I really miss (as most community misses) the Dublin and it's stuff/events. And the ORDERS! Something must be done to improve the meaning of them in this game!

Agree, even I found some of new tech stuff to be nasty, however, I do respeckt devs who made them workable, who asked no revard for it, and still, with all does disadvantages which they could make, let them be, just for small reason, as "thanks for your job "
However, things mentioned, that some changes in plot decreased activity and partly fun I found to have a point. I also remember Dublin mining, along with O 7, I remember fun Order/BHG pew, and sometimes I miss those LNS Drd in Minor...

When we have it, we shall not evaluate it, when we loss it, we shall miss it. So let's enjou and value all those good thinks, which makes you log to server and play Disco.
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Messages In This Thread
Mod 4.86... - by Tutashkhia - 01-29-2013, 02:39 PM
RE: Mod 4.86... - by Salmin - 01-29-2013, 02:46 PM
RE: Mod 4.86... - by Harmless - 01-29-2013, 02:48 PM
RE: Mod 4.86... - by Jinx - 01-29-2013, 02:54 PM
RE: Mod 4.86... - by Lumik - 01-29-2013, 03:05 PM
RE: Mod 4.86... - by DSE)Spartan - 01-29-2013, 03:05 PM
RE: Mod 4.86... - by Tutashkhia - 01-29-2013, 03:09 PM
RE: Mod 4.86... - by Jinx - 01-29-2013, 03:13 PM
RE: Mod 4.86... - by Tutashkhia - 01-29-2013, 03:17 PM
RE: Mod 4.86... - by Vrabcek - 01-29-2013, 03:14 PM
RE: Mod 4.86... - by Toaster - 01-29-2013, 03:17 PM
RE: Mod 4.86... - by Tutashkhia - 01-29-2013, 03:23 PM
RE: Mod 4.86... - by Lumik - 01-29-2013, 03:35 PM
RE: Mod 4.86... - by jonnaffen747 - 01-29-2013, 03:40 PM
RE: Mod 4.86... - by monmarfori - 01-29-2013, 03:58 PM
RE: Mod 4.86... - by jonnaffen747 - 01-30-2013, 05:54 PM
RE: Mod 4.86... - by Veygaar - 01-29-2013, 10:33 PM
RE: Mod 4.86... - by Tyler - 01-29-2013, 10:45 PM
RE: Mod 4.86... - by Hone - 01-29-2013, 10:56 PM
RE: Mod 4.86... - by shemkel - 01-30-2013, 09:30 AM
RE: Mod 4.86... - by Govedo13 - 01-30-2013, 10:20 AM
RE: Mod 4.86... - by shemkel - 01-30-2013, 10:28 AM
RE: Mod 4.86... - by Loken - 01-30-2013, 10:27 AM
RE: Mod 4.86... - by Veygaar - 01-30-2013, 10:32 AM
RE: Mod 4.86... - by Ichiru - 01-30-2013, 10:49 AM
RE: Mod 4.86... - by Loken - 01-30-2013, 10:37 AM
RE: Mod 4.86... - by Tutashkhia - 01-30-2013, 05:01 PM
RE: Mod 4.86... - by Lonely_Ghost - 01-30-2013, 06:13 PM
RE: Mod 4.86... - by Hone - 01-30-2013, 10:00 PM
RE: Mod 4.86... - by aerelm - 01-31-2013, 01:04 AM
RE: Mod 4.86... - by Veygaar - 01-31-2013, 01:22 AM
RE: Mod 4.86... - by Silver - 01-31-2013, 11:15 PM
RE: Mod 4.86... - by Ursus - 02-01-2013, 09:08 AM
RE: Mod 4.86... - by Oystein Baadsvik - 02-01-2013, 05:08 PM
RE: Mod 4.86... - by Govedo13 - 02-01-2013, 05:58 PM
RE: Mod 4.86... - by Felix_Wannamaker_III - 02-01-2013, 06:17 PM
RE: Mod 4.86... - by Coin - 02-04-2013, 07:16 AM
RE: Mod 4.86... - by Helfdan - 02-04-2013, 07:35 PM

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