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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Mod 4.86...

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Mod 4.86...
Offline Ursus
02-01-2013, 09:08 AM,
#33
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

Just fix the arcs, that will make people have to actually fly the ships instead of sitting in Turret View and only moving the reticle. I've been playing TSO a bit and it works fine there--you have to point the front of the ship at your target to do big boy damage. The same thing could be done here by simply fixing turret arcs on heavy slots to 45 degree (or something along those lines). Make people fly the ship and you'll have richer combat again. You dont have to do anything else.

Cloaking is hard to fix, but it could be made irrelevant by forcing it to use energy so that (1) you cant uncloak and core dump, and (2) pulse weaps can prevent you from cloaking during combat. That makes them useless, so some optional equipment to allow you to do it at the expense of something else is also needed, maybe give up guns or something else.

I'm opposed to POBs altogether. Something that puts the emphasis on faction bases instead, would be much better.

I think the OP is just nostaligic for the good old days that werent so great.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Messages In This Thread
Mod 4.86... - by Tutashkhia - 01-29-2013, 02:39 PM
RE: Mod 4.86... - by Salmin - 01-29-2013, 02:46 PM
RE: Mod 4.86... - by Harmless - 01-29-2013, 02:48 PM
RE: Mod 4.86... - by Jinx - 01-29-2013, 02:54 PM
RE: Mod 4.86... - by Lumik - 01-29-2013, 03:05 PM
RE: Mod 4.86... - by DSE)Spartan - 01-29-2013, 03:05 PM
RE: Mod 4.86... - by Tutashkhia - 01-29-2013, 03:09 PM
RE: Mod 4.86... - by Jinx - 01-29-2013, 03:13 PM
RE: Mod 4.86... - by Tutashkhia - 01-29-2013, 03:17 PM
RE: Mod 4.86... - by Vrabcek - 01-29-2013, 03:14 PM
RE: Mod 4.86... - by Toaster - 01-29-2013, 03:17 PM
RE: Mod 4.86... - by Tutashkhia - 01-29-2013, 03:23 PM
RE: Mod 4.86... - by Lumik - 01-29-2013, 03:35 PM
RE: Mod 4.86... - by jonnaffen747 - 01-29-2013, 03:40 PM
RE: Mod 4.86... - by monmarfori - 01-29-2013, 03:58 PM
RE: Mod 4.86... - by jonnaffen747 - 01-30-2013, 05:54 PM
RE: Mod 4.86... - by Veygaar - 01-29-2013, 10:33 PM
RE: Mod 4.86... - by Tyler - 01-29-2013, 10:45 PM
RE: Mod 4.86... - by Hone - 01-29-2013, 10:56 PM
RE: Mod 4.86... - by shemkel - 01-30-2013, 09:30 AM
RE: Mod 4.86... - by Govedo13 - 01-30-2013, 10:20 AM
RE: Mod 4.86... - by shemkel - 01-30-2013, 10:28 AM
RE: Mod 4.86... - by Loken - 01-30-2013, 10:27 AM
RE: Mod 4.86... - by Veygaar - 01-30-2013, 10:32 AM
RE: Mod 4.86... - by Ichiru - 01-30-2013, 10:49 AM
RE: Mod 4.86... - by Loken - 01-30-2013, 10:37 AM
RE: Mod 4.86... - by Tutashkhia - 01-30-2013, 05:01 PM
RE: Mod 4.86... - by Lonely_Ghost - 01-30-2013, 06:13 PM
RE: Mod 4.86... - by Hone - 01-30-2013, 10:00 PM
RE: Mod 4.86... - by aerelm - 01-31-2013, 01:04 AM
RE: Mod 4.86... - by Veygaar - 01-31-2013, 01:22 AM
RE: Mod 4.86... - by Silver - 01-31-2013, 11:15 PM
RE: Mod 4.86... - by Ursus - 02-01-2013, 09:08 AM
RE: Mod 4.86... - by Oystein Baadsvik - 02-01-2013, 05:08 PM
RE: Mod 4.86... - by Govedo13 - 02-01-2013, 05:58 PM
RE: Mod 4.86... - by Felix_Wannamaker_III - 02-01-2013, 06:17 PM
RE: Mod 4.86... - by Coin - 02-04-2013, 07:16 AM
RE: Mod 4.86... - by Helfdan - 02-04-2013, 07:35 PM

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