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  Discovery Gaming Community Rules & Requests Rules
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Rules need change.

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Rules need change.
Offline Redon
02-03-2013, 06:32 AM, (This post was last modified: 02-03-2013, 06:34 AM by Redon.)
#6
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Posts: 466
Threads: 24
Joined: Apr 2012

BloodTree Wrote:
Quote:5.8 A player who was killed in a PvP fight must not attack the enemy (player or players involved in the death) with any of the characters on his/her account(s) for 4 hours. Self-killing during a PvP fight is counted as a normal PvP death.

1. When you kill pirate he is leaving zone to next zone you both can`t fight 4h but he can shoot other well if you have to watch how pirate keep killing trade ships after you killed him and you can not do anything coz he telling you that if you will shoot him he will report you.

This rule does not keep you from killing the same pirate again in another system - it only means he cannot attack you anywhere for 4 hours unless it's in self defence. Reappearing in every next system after you've been killed in another is pretty poor form though, I'd say.

BloodTree Wrote:
Quote:5.6 Fleeing from combat and then docking at a station or planet while you are in range of the ship you were fighting counts as PVP death. Transports and freighters are exempt from this rule.

2.No logic in that.
If big ship like BS is attacked by small ship and he don`t have any fast gun to kill that small ship and he lands on planet that means that he is dead even if small ship can`t take down that ship?

Firstly, docking within range only counts as PvP death once you have been engaged, and an engagement counts as an attack that has brought the victim's shield below 50% - If the attacker can do that, I think it's safe to say he can take down your ship. A starflea nibbling on your shield will not do that. Secondly, I'm pretty sure this rule is in place for balance reasons, to keep players from constantly resupplying with regens and repairs. Imagine you attack a player who docks every time he is about to lose and comes back fully repaired. Sounds like fun?

BloodTree Wrote:
Quote:5.2 All attacks must be the result of some form of role play. "Engaging" is not sufficient. An attack is any hostile action that drains shields to less than 50%. Being hit with a CD is not considered an attack. If a player is attacked he has a right to defend himself regardless of who is attacking.

3.When someone is going to kill another is he need telling him that he will kill him or something like fire or halt? It means that you have to tell him that you going to shoot him but why? No logic in that at all. If you can hide by using Cloaking Devices and you see near enemy of your faction that means you have to tell him that you going to attack him before you do. It`s not RP if your RP is like assassin.

As Moveit56 said, this is a roleplay server, a minimum of interaction is expected and required before you get right to the pew. In some cases, a one-liner can be enough, but the more interesting you make an encounter for your opponent, the better.
Whether you want to play an assassin or not, I'm pretty sure most players wouldn't be happy about being attacked with no warning anyway.

(02-03-2013, 05:01 AM)BloodTree Wrote: Because there are no need for thus roles at all.
Thous roles don`t make gameplay better at all.
I like simple things witch brings fun not some kinda i don`t even know how to call it.
If you find roleplay unnecessary and even consider it to be an obstacle, I doubt you'll have a great time on this server.
Thread Closed 


Messages In This Thread
Rules need change. - by BloodTree - 02-03-2013, 04:47 AM
RE: Rules need change. - by Remnant - 02-03-2013, 04:58 AM
RE: Rules need change. - by BloodTree - 02-03-2013, 05:01 AM
RE: Rules need change. - by Redon - 02-03-2013, 06:32 AM
RE: Rules need change. - by Harley.Quinn - 02-03-2013, 06:57 PM
RE: Rules need change. - by Ruken - 02-03-2013, 05:27 AM
RE: Rules need change. - by Hone - 02-03-2013, 06:29 AM
RE: Rules need change. - by Hone - 02-03-2013, 07:37 AM
RE: Rules need change. - by Hone - 02-03-2013, 06:41 AM
RE: Rules need change. - by Lonely Werewolf - 02-03-2013, 06:53 AM
RE: Rules need change. - by BloodTree - 02-03-2013, 07:35 AM
RE: Rules need change. - by Zynth - 02-03-2013, 07:53 AM
RE: Rules need change. - by Veygaar - 02-03-2013, 08:08 AM
RE: Rules need change. - by John Churchill - 02-03-2013, 08:12 AM
RE: Rules need change. - by BloodTree - 02-03-2013, 06:33 PM
RE: Rules need change. - by BloodTree - 02-03-2013, 07:08 PM
RE: Rules need change. - by Agmen of Eladesor - 02-03-2013, 07:57 PM
RE: Rules need change. - by P1vas - 02-03-2013, 09:22 PM
RE: Rules need change. - by Hone - 02-03-2013, 09:36 PM
RE: Rules need change. - by Huhuh - 02-04-2013, 01:46 AM
RE: Rules need change. - by BloodTree - 02-04-2013, 03:47 AM
RE: Rules need change. - by Sanguines - 02-09-2013, 04:33 PM
RE: Rules need change. - by BloodTree - 02-11-2013, 02:03 PM
RE: Rules need change. - by ProwlerPC - 02-04-2013, 04:20 AM
RE: Rules need change. - by Lonely Werewolf - 02-04-2013, 04:51 AM
RE: Rules need change. - by OrionPew - 02-07-2013, 11:58 AM
RE: Rules need change. - by ryoken - 02-07-2013, 12:06 PM
RE: Rules need change. - by BloodTree - 02-11-2013, 01:59 PM
RE: Rules need change. - by Agmen of Eladesor - 02-13-2013, 07:39 PM
RE: Rules need change. - by Hauruck - 02-11-2013, 02:02 PM
RE: Rules need change. - by BloodTree - 02-11-2013, 02:21 PM
RE: Rules need change. - by BloodTree - 02-14-2013, 09:33 AM
RE: Rules need change. - by BloodTree - 02-14-2013, 09:59 AM
RE: Rules need change. - by Veygaar - 02-14-2013, 08:05 PM
RE: Rules need change. - by Agmen of Eladesor - 02-14-2013, 07:54 PM
RE: Rules need change. - by John Churchill - 02-14-2013, 08:58 PM
RE: Rules need change. - by BloodTree - 02-14-2013, 10:24 PM
RE: Rules need change. - by Veygaar - 02-14-2013, 11:00 PM
RE: Rules need change. - by Agmen of Eladesor - 02-15-2013, 02:27 AM
RE: Rules need change. - by Sarawr!? - 02-15-2013, 03:27 AM

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