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Good code weapons

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Good code weapons
Offline Haste
02-06-2013, 05:38 PM,
#4
Lead Developer
Posts: 3,599
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

Err.. No. The higher the refire rate, the more often the weapon fires. In general, damage output isn't very different. Very low refire weapons offer a substantial punch, usually twice per second, whereas high refire guns spread damage over more projectiles (thus making it more likely that you hit at all).

Lower refire leaves you more time to maneuver, as you can fire once, dodge like crazy, early turn, etcetera. It's not very convenient when chasing, however, as it can be hard to hit at all if someone is running and dodging.
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Messages In This Thread
Good code weapons - by Taco123 - 02-06-2013, 03:57 PM
RE: Good code weapons - by Eduard - 02-06-2013, 04:20 PM
RE: Good code weapons - by Taco123 - 02-06-2013, 04:23 PM
RE: Good code weapons - by Haste - 02-06-2013, 05:38 PM
RE: Good code weapons - by monmarfori - 02-06-2013, 11:55 PM
RE: Good code weapons - by Haste - 02-06-2013, 11:56 PM
RE: Good code weapons - by Taco123 - 02-07-2013, 12:35 AM
RE: Good code weapons - by JonahC - 02-07-2013, 01:01 AM
RE: Good code weapons - by aerelm - 02-07-2013, 03:18 AM
RE: Good code weapons - by Flash™ - 02-07-2013, 04:06 AM
RE: Good code weapons - by nOmnomnOm - 02-07-2013, 08:19 AM
RE: Good code weapons - by SMGSterlin - 02-07-2013, 08:46 AM

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