Posts: 3,576
Threads: 107
Joined: May 2012
Staff roles: Balance Dev
The only thing that worries me is that it can create somewhat odd situations if players truly "use" the rules to their "fullest potential". It's quite often that people log on to deal with a specific "problem situation", clean it up, and log off again. The kileld players could now log on again and return to whatever they were doing as if nothing happened. That'd mean that the players who killed them would have to log on again just to tell them to leave. Not too awesome.
Plus, it's a more than a little* awkward in-roleplay. "Hey, didn't you explode fifteen minutes ago?"
I'd personally rather see the rule drastically simplified: Two hours. The character can't log anywhere, not just the system, but nowhere. Other ("different") characters can log everywhere, but not re-engage the killer. Helps a great deal to at least have a little immersion (it's fairly annoying and completely immersion-breaking to have to clean up that same pirate in every system bordering the one you killed them in, simply because they keep returning).