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Joined: May 2012
Staff roles: Balance Dev
(03-05-2013, 10:30 PM)SMGSterlin Wrote:
(03-05-2013, 10:27 PM)Hasteric Wrote: That'd mean that the players who killed them would have to log on again just to tell them to leave. Not too awesome.
Which classifies as powergaming to me.
I see no problem.
And magically having a storage of twenty of the same ships ready to use, plus zero injuries a few minutes after you blew up isn't powergaming or at the very least poor roleplay?
Edit:
To elaborate, it's doable to "suspend disbelief" if someone appears four - or two - hours after being blown up. Minor injuries, they had a ship somewhere they had flown over or something. A few minutes, however, is slightly on the "You again? Didn't you just blow up?" side of things.