(03-06-2013, 07:09 PM)indy.miner1 Wrote: ok, thats similar to what can already be happening, but the old rule we could query a report if we suspect it was same player and if it is then he gets slapped wrist
now, we cant do that, the new rule is about the character that got killed, not a returning player to get his revenge
Nothing at all has changed here, I don't understand where the confusion is coming from. We expect players to still report suspected re-engaging, and the team will still check to make sure that's the case. Identifying re-engaging is still just as obscure as it always was. Saying that you're not able to report this anymore due to the rule change is completely unfounded.
If anything, what we've done is taken out the guesswork of trying to figure out who the person who killed you was if they decide to switch characters.
Also, if Player A kills Player B, Player B can only return to the system he was killed in if Player A logs out. If, for example, LSF-A kills Pirate-B in Colorado, then LSF-A goes to New York. That does not give Pirate-B leeway to return to Colorado and harass whoever. He can't do that until LSF-A logs out.
The only thing different is that now players who were killed may return to the system they were killed in if the player who killed them logs out.
Those of you worried about significant changes, read the first post. Don't skim it, read it. Read it over and over again until you understand it. Don't add in assumptions or connect the dots in your own way.
The only changes - the ONLY changes - to the rule set is as follows:
PvP Death lasts 2 hours instead of 4
If the player or group of players who killed you leaves the game then you can go back to the system you were killed in. (Not area, not sector, not system, not region. The game. He/they log(s) out.)
Thyrzul, your characters have to be identifiable in game. My "X player couldn't have known" example was just an example showing some of the thought process behind the change, and how things will generally be handled.