You nerf only the noobs that are supposed to learn how to RP and are supposed to have easy game start, good work.
Half-fixing one problem opens 3 new problems:
1st the problem is not fixed since everyone and his dog would bring 3rd party script programs to use them as setmsg. In short you just disable the new players and the players with bad IT knowledge. Most of the people that are using jumping ships frequently have already all coords set via such third party software. So I see no problems for the PvP whores and skype organised groups here.
2nd It severely nerves piracy by silent runners cases. It is simply not possible to RP properly when one tries to get line/gate or cruise away silently meanwhile.
3rd You open the pandora box with reports made by angry slow typers and angry killed silent runner traders. One should fly with Fraps most of the time in order to be sanction safe if he tends to pirate or PvP.
Solution:
May be it would be nicer to keep the setmsg but to give timing between them- you cannot use more then 1 in 30 sec and adjust the rules that require a bit more RP before shooting so no more 1 liner engagements would be in the rules. Harsher penalties for the offenders like deleting their ship if they does not RP would do the job great.
Other fine thing is to nerf all after cruise core recharge with 20% together with increasing the cruise speed recharge with 20%. So there would be more time for typing but it could cause other side effect balance problems.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)