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  Discovery Gaming Community The Community Real Life Discussion
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A lil C# help

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A lil C# help
Offline massdriver
05-02-2013, 01:24 PM,
#8
Member
Posts: 698
Threads: 34
Joined: Dec 2009

(05-02-2013, 01:18 PM)Crackpunch Wrote:
(05-02-2013, 12:48 PM)utrack Wrote: use Timer.Tick event - it called each time timer ticks (duh)
or you need something more specific?

That sounds spot on. Where can I access that?

Basically, I need my space invaders to move to the right at a constant rate for a period of time, then move down, and then left at a constant rate.

I will also need each shot fired to move upwards or downwards (depending on the firer) at a constant rate until it either leaves the game area or intercepts a valid hitbox (which technically don't exist, as I'll simply check if the shot is within a certain area from the point of origin of each entity).

also try appgamekit, must go for you ideally

[Image: UHiNafb.png]
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Messages In This Thread
A lil C# help - by Huhuh - 05-02-2013, 12:05 PM
RE: A lil C# help - by Bitjump - 05-02-2013, 12:19 PM
RE: A lil C# help - by massdriver - 05-02-2013, 12:44 PM
RE: A lil C# help - by Bitjump - 05-02-2013, 12:48 PM
RE: A lil C# help - by utrack - 05-02-2013, 12:48 PM
RE: A lil C# help - by Huhuh - 05-02-2013, 01:18 PM
RE: A lil C# help - by massdriver - 05-02-2013, 01:24 PM
RE: A lil C# help - by massdriver - 05-02-2013, 01:23 PM
RE: A lil C# help - by Huhuh - 05-02-2013, 01:55 PM
RE: A lil C# help - by utrack - 05-02-2013, 01:56 PM
RE: A lil C# help - by Huhuh - 05-02-2013, 02:13 PM
RE: A lil C# help - by Huhuh - 05-06-2013, 11:07 AM
RE: A lil C# help - by Huhuh - 05-15-2013, 08:58 AM
RE: A lil C# help - by Stuffz - 05-15-2013, 11:39 AM
RE: A lil C# help - by Huhuh - 05-16-2013, 01:24 PM
RE: A lil C# help - by Stuffz - 05-16-2013, 01:38 PM
RE: A lil C# help - by Huhuh - 05-16-2013, 01:47 PM
RE: A lil C# help - by Ichiru - 05-16-2013, 01:53 PM
RE: A lil C# help - by Huhuh - 05-16-2013, 02:03 PM
RE: A lil C# help - by Stuffz - 05-16-2013, 02:11 PM
RE: A lil C# help - by Huhuh - 05-30-2013, 02:29 AM

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