(05-08-2013, 12:39 PM)n00bl3t Wrote: That is the point. There's a tilt towards using a corporation character for profit, whether admitted by people in charge or not.
It's why you see the Zoner nerf, the removal of any generic ID that allowed 5ks before and the cargo limitations on the Freelancer ID.
There seems to be some sort of belief that a Freelancer simply can't bring as diverse a trade RP to the server as someone flying a Gateway ID or something. (Which is false.)
That's fully admitted by the people in charge. The point about encouraging corporations, is they are the lifeblood of Sirius. They have fixed enemies and allies, and have to play out a lore-backed role.
Corporations support a food chain of lawful and unlawful factions that Freelancers wouldn't be able to do in the same way - a Blood Dragon is being deprived of important interactions if he encounters 5 Freelancer Storks, as opposed to a mixture of Samura and Kishiro vessels.
Corporations also come with advantages and drawbacks; you have to pick your strengths and weaknesses that accompany your diplomacy, as opposed to picking 'freelancer' and being able to do absolutely anything with no pre-defined diplomacy, consequences or effort.
Adding a free engagement zone around PoBs is also risky business, seeing as that would effectively allow people to construct one outside their ZoI as bait/a staging post, and happily engage anything that attacked it.
Or we would just create ooRP situations. Like a base being supplied by GMG ships but defended by OC dreads.
Or like someone said beforehand about a base that he have a Corsair, Molly, Junker and BAF docked about - it's silly and ooRP, but the that's the only way he can defend the base from anyone that might attack it.
I also expect Zoner Juggies spam around bases if IDs wouldn't be able to defend their base, since you could just use Zoner IFF and then it's completely legit per the Zoner ID to defend it - which is anther undesirable situation.
If someone builds a PoB too far off their ground and will have to keep the whole thing inRP - they would simply have hard time supplying it and the locals while have easier time sieging it.