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[101st] Pilot's Handbook

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[101st] Pilot's Handbook
Offline Prysin
05-18-2013, 06:44 PM, (This post was last modified: 05-18-2013, 10:58 PM by Prysin.)
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[Image: 101st-Pilot-Handbook-Chapter-2_zps59912bef.png]

The 101st Outcast Guard, commonly referred to as "Ghosts", are the premiere protectors of Malta and her interests. Based out of the ruins of Planet Corsica, the Ghosts are an assembly of the bravest, most intelligent and skilled pilots within the Maltese navy.

As an initiate pilot, you must first claim a ship, and a callsign.

The following ship are granted to recruits;

Ship: Switchblade Heavy Fighter/Scimitar Light Fighter
Armour Upgrade (Heavy): MK VI
Armour Upgrade (Light): MK VI

Loadout (Heavy): 6x Wyrm Class 8, 1x Wyrm Class 2 Turret, Nuclear Mine Launcher, Train Cruise Disruptor, Enhanced Countermeasure Launcher

Loadout (Light): 4x Kraken Class 8, 1x Debilitator Class 1 Turret, 1x Screamer Mine Launcher, 1x Train Cruise Disruptor, 1x Enhanced Countermeasure Launcher.

These ships are offered new pilots free of charge. Each recruit may choose either, but not both.

Now that you got your ship, you must give it a callsign. The Ghosts have standardized templates for how a ship should be named.

The following templates must be used;
Fighters: Firstname.Lastname[101st]
Transports/Freighters: [101st]Tr/Fr-Shipname
Capital ships: [101st]MNS-Shipname


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Messages In This Thread
[101st] Pilot's Handbook - by Prysin - 05-18-2013, 06:43 PM
RE: 101st Pilot's Handbook - by Prysin - 05-18-2013, 06:44 PM
RE: 101st Pilot's Handbook - by Prysin - 05-18-2013, 06:44 PM
RE: 101st Pilot's Handbook - by Prysin - 05-18-2013, 06:45 PM

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