(05-20-2013, 01:47 PM)Jack_Henderson Wrote: You fail to see the psychology of the one playing as the victim in pirate (P) - trader (T) relationship. By the way, this is not the way I play. I only trade high value cargo and rp when stopped, pay reasonable demand or fight&kill or fight&die.
The basic line of thought is for many when trading normal goods:
> losing a litte doesn't matter much.
> being blue messaged as a transport doesn't matter much.
> The pirate getting something useful is what matters.
Examples:
T pays P a high sum of money
> P wins valuable money.
> T loses valuable money.
> T admits his defeat by the green "money sent" message.
> T might lose more on the trip
=> not easy to take for some, especially with high demands because the T loses something and (!) P wins something
T gets blown up by P
> P wins by getting the blue (but transport blue messages are not worth much anyway and do not make P happy normally).
> T normally destroys his cargo (feels like "f**** yeah! You get nothing!" and often puts a smile on the face of the nearly dead T player. He managed to deny the winner any useful plunder)
> T loses hardly anything (only the buy-in price).
> T is blocked from the system (only slight nuissance, especially as pirates often log off and you can go wherever you want again).
=> Relatively easy to shrug it off for the T. It was a defeat, but the attacker got nothing of value.
T drops his (cheap) cargo
> P wins nothing (he is in a bomber/GB with no cargo space)
> T loses hardly anything (500k)
> T can even continue and just wave in the rear view mirror
=> very easy to take, as it does not even feel like defeat.
The pirate-trader interaction is pretty often about the unwillingness to give something you own to another person who tries to take it by force. Rather losing a little bit while not giving the winning party anything is a coping strategy against defeat.
It's rather immature, but if you look at it from a psychological point of view, it perhaps might make sense. Doesn't make it better, but perhaps it could be an explanation for the choices some people make.
looking over your post, all i can gather from it is that you view it as perfectly OK to be a jerk, even more so to break the server rules "if noone sees you".
Also, when the IMG is told to drop ore, they dont just "wave and fly to the next base and continue the journey", They rage, call in 50 gunboats and go hunting the pirate, regardless if it is a LF or Cruiser
EDIT: seeing as you are a faction leader, i expect you to promote interactions where you have to sacrifice a little to create fun.