Generalization is never going to improve any given situation. By the same token I could claim that all pirates are lolwuts. They are not even though a notable amount in fact is. And another notable amount of pirates interprets any attempt to get into a conversation as an attempt to stall the pirate and does not show any interest in anything but money either. Pirates as a whole, like all other groups on disco, are far from being the innocent bunch.
But to go along with the provided examples:
liner vs 2M demand? not a big deal. If the pirate is an actual threat to my ship, I'll pay up. As the demand rises I'll start haggling because liners really don't generate much money. They do however provide excellent defensive capabilities to allow you to run for the next base while putting some fire on the pirate should negotiations fail.
Flying into the sun? Fair game if the pirate is in a snub. Transports can stand the radiation quite a bit longer. If they just fly there to die there: Where's your problem? If they do that during combat it's still a loss and 2h break for them. Same as if you'd have killed them. They'll only 'achieve' anything over you if you actually care about your name being printed in the blue message or not.
Emergency chats? Hell yes. Police and Navy want something to do as well. If you don't want their attention but get some money: go trade yourself. that way you can show how it should be done from your perspective. And you'll be quite surprised I'm sure.
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.