(05-20-2013, 06:51 PM)Lythrilux Wrote: I'm sick of all the trades who complain about pirates in the first place. Many times I have heard:
"Why does this game have pirates?"
"Why can pirates use bombers?"
"You can't pirate me, I have no cargo"
etc. etc.
Traders need more a punishment on death, in order to urge them to actually interact with the pirate.
You are aware that there's no reason for a pirate to exist if there are no traders around because there's no incentive for them to play?
Also, dunno where you got those lines from or whether you just made them up, but the only one of those I've ever seen is the one about empty transport but those aren't around that often.
(05-20-2013, 06:56 PM)Katherine Wrote:
a)Well..i'll say the best option will be that in case of death a trader will lose cargo X highest sell point ingame
hard to code and would require to remove all terrorist IDs. Xenos wouldn't be happy.
(05-20-2013, 06:56 PM)Katherine Wrote:
b)set a /tax command with x% of value of cargo predefined or not
*i would like both actually
Also hard to implement and cuts down on player interaction. The next question would be what would happen if players wouldn't have sufficient money and if there was a workaround how to prevent people from abusing it.
(05-20-2013, 07:00 PM)Lythrilux Wrote: It's a nice idea but the only problem is it's not realistic.
A store robber doesn't run into a shop, point the gun at the head of the store owner and ask him "I demand you give me 10% of this months profit now!". He asks for the whole lot. Or as much as he can carry.
It's a game. With real people on the other end. It's supposed to be fun for both sides, hence no "giveallordie".
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.