Well, people are obviously opposed to limiting piracy demands,...and imagine the outcry when a few players get banned for behaving "badly". Especially when one faction is mostly involved as being their targets.
So, in the end a faction lost it's abilities due to a few abusing it. Something similiar happened with the H3 trade, South Shields and the Mollys, though here only the trade point was changed, removing the short activity spike for that trade route.
The problem is obvious. But what can you do against people behaving that way? They were still fine, going by the rules. But sadly rules don't include common sense and iRP common sense...