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' Wrote:And what about the Xeno weapons mount? What would be a nice configuration for the ships?
::Edit:::
Anything agains the CODES?
Okaies, I'm actually on a school trip and I'm typing this off a PC i'm using at the hotel, so about the CODEs... There is a rather large argument going on on Xeno private comms about that (well it was when I last checked 5 odd days ago anyways) and we I think the general school of thought was that CODEs were generaly not good RP for a Xeno if you had to travel long distances to get it. Local CODEs like the CERBRUS CODE are ok, I think.
Xeno weapons are hull busters anyway, so CODEs really are just slightly improved versions of basic faction weapons that eat huge amounts of power, really shield busters are a better investment. I don't have to worry about CODEs however seeing as my Crow dosn't allow me to mount them. And on Nomad cannons, I'm dubious about Corsairs using them, let alone Liberty dwelling groups.
Chopper: I like the LPI most out of all the Liberty forces, I remember once attacking a Liberator is it? in my Starblazer thinking it was a Patriot ... Boy did I get a shock:D I try to encourage Xenos to keep a second Xeno character that's a Hawk or Blazer, so you're Patroits should see some action. Patriots are highly annoying however...
Yngen: I'm afraid your post made me think about various equiptments I'm using. Maxed armour upgrade and a enhanced thruster... A bit hypocritical really. I'll swap the Enhanced for a Advanced and the Maxed armour for a Mk II like yours. Set an example to new Xenos an all that