(06-06-2013, 11:39 AM)belarusich Wrote: 1. KuBScan strafe like mad and avoid range fire, didnt you know that?
2. Carrier has not so much armor, so he can die when enemies start focus him. Compare RMBS, KuBS and carrier armor. One of advantages of carrier is that he can use CAU8. Thats all.
Mistaked in (1.), sorry.
I've been able to kill a KuBS (unnerfed, 3 cerberus 1 misile KuBS) with a LibDread in Connecticut, in a HEAD ON COMBAT.
I've managed to do same against low-medium skilled RMBS, and that time with nanobots. (which will say enough to any pilot experienced in capital combat, since combat with and without nanos is drastically different)
Project:"Dragon" With current setup (2 cerbs, 2 missiles, 4 prims, -10% nerf, Cau6 due to JD) is not that much compared to 3 or 4 cerb KuBS with cau8 and 100% powercore. Remember, KuBS can only shoot 3 prims forward/left and forward/right, and only 2 prims straight forward.
Also, you got the only ship in mod that can mount Cau8 AND use H-Fuel to jump. You've got the only ship that can use Cau (lower one, didnt calculate how much exactly) Jumpdrive with MOX AND Docking module at once!
You've got missile battlecruisers that, when used right and in groups, can make any other cruisers cry - I've seen and done enough of that myself, since I have Liberty ships and I also liked flying Bullhead, which has a similiar performance.. And as I mentioned earlier, you've got a medium BS that has chances of soloing a heavy BS frontal battle, on reverse thrust only. (if fight starts at distance)