(06-07-2013, 01:39 AM)Trogdor Wrote: But the fact is that the Zoners (along with every other faction) have evolved since then. Hessians, Corsairs, Outcasts, BHG, Blood Dragons, Rogues, etc.. none of those factions had capships in vanilla FL, but Disco progressed the story and reshaped those factions to a level of sophistication where they were capable of building and operating capital ships.
with this bit you are somewhat right and you are actually listing a lot of factions that should not have caps. Mind you I think corsairs and outcasts can have a few caps but that number should be limited.
(06-07-2013, 01:58 AM)Trogdor Wrote:
(06-07-2013, 01:44 AM)Crackpunch Wrote:
(06-07-2013, 01:39 AM)Trogdor Wrote: -snip-
You say things like "If you take away Zoner caps, you have to take away other factions' caps" as if that's not what a lot of people want.
It's a thin veil to hide to behind.
If people didn't want them, people wouldn't be flying them.
And where would you stop with the plot regression? As I already mentioned, if you're going to take all of this stuff away, why not just revert to vanilla FL?
no offense but just because the judges wanted a cap ship line (perhaps not anymore but used to and hinted in their lore about it) doesn't mean they should get one. It sounds as if you are perfectly fine with the devs giving everyone a cap ship line. heck lets start working on a cap ship line for planetform. Doesn't that just sound silly?
t;dr: I think every faction out in the galaxy would not mind a cap ship line but that is not a proper reason to give them one.
(06-07-2013, 02:33 AM)Crackpunch Wrote:
(06-07-2013, 01:58 AM)Trogdor Wrote: If people didn't want them, people wouldn't be flying them.
And where would you stop with the plot regression? As I already mentioned, if you're going to take all of this stuff away, why not just revert to vanilla FL?
It's not about halting plot progression, it's about realism (laughable I know).
If I had my way, all caps excluding house military would be SRP (or restricted in some other way, not requiring the same level of RP as a SRP). That would help balance cap to snub numbers to more believable amounts.
I too agree with the type of restrictions crackpunch mentions. Id also be in favor of official factions getting the majority of these caps and at their discretion they would be able to grant access to caps to certain indies that have proven themselves
Quote:But without big, expensive ships for people to buy, people would have little reason to trade and mine. Commerce traffic would dry up. No trade means no pirates, no pirates means no police. Which pretty much just leaves you with the house militaries duking it out, and the aliens.
I think the problem we need to address, rather than trying to take away people's ships or make it harder for them to get the ships they want, is to give them something to do once they have them.
Capship missions would be a great outlet for indie caps, but as currently implemented they look a lot like that picture of EvE's learning curve (ridiculously difficult). And in the Zoners' case, there's no faction rep-neutral missions for them to go on. Why not Zoner V. nomad or Zoner v. Gallia missions?
Give player bases a ship dealer, put some fancy ships (They don't necessarily have to be more capships) or equipment on that dealer that you can only get by running the aforementioned cap missions, and boom, you've got less caps running around the populated areas.
This isnt a good reason to break the lore of disco btw. And it makes you look like you care about gameplay over roleplay. So I hope you know how you are sounding right now. Anyway other then certain factions having cap ships when they should not have them. I am also in favor of reducing the amount of indies flying caps. Join an official faction and work for it honestly. Dont silent power trade and grind your way to one as that does not contribute to the server Roleplay and lore.