• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 152 153 154 155 156 … 547 Next »
Base Model Improvement: Southampon Shipyard

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Do you agree that Southampton needs such cosmetic changes?
You do not have permission to vote in this poll.
Yes
91.30%
21 91.30%
No
8.70%
2 8.70%
Total 23 vote(s) 100%
* You voted for this item. [Show Results]

Base Model Improvement: Southampon Shipyard
Offline Jinx
06-11-2013, 03:06 PM, (This post was last modified: 06-11-2013, 03:08 PM by Jinx.)
#16
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

to back up what devs do with their time

dev time is no net time. that means - that you do not get 100% dev time - and subtract time for modelling, ID cards, balance etc separately. why is that important?

when you do not make models - it does not mean that the modeller is suddenly doing balance works. - it means that the modeller is not doing anything for the most part.

same applies to the people that scream "don t make new models - it takes away from making replacements of imports" - that also does not work. just cause one does not make a new model does not mean one works on an import instead - it comes down to creativity and ideas for something.


in terms of the station.

stations are not that difficult - if you want to keep to vanilla levels - your usual station is a fairly unimpressive model. it is extremely simple - beams, boxes and the occasional pencake cylinder.



what is MUCH more important is the immersion of the station. - for example - the kusari arch is considered one of the modern wonders of architecture ( thats why we ignore the 101 guard system that has the same - cause in terms of lore - that must not exist ) - so whatever SHS is meant to look like is primarily a matter that concerns the "story devs" and not so much the modellers. we modellers can make you a custom station that looks like a palace made of gold and platinum with statues and fancy things. - also the size of a planet. but it should fit in... and thats where the story dev(s) kick in and say "no - it cannot look like that - it must be like this.... "

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  


Messages In This Thread
Base Model Improvement: Southampon Shipyard - by FallenKnight - 06-10-2013, 03:58 PM
RE: Base Model Improvement: Southampon Shipyard - by xXCecOXx - 06-10-2013, 04:15 PM
RE: Base Model Improvement: Southampon Shipyard - by FallenKnight - 06-10-2013, 04:21 PM
RE: Base Model Improvement: Southampon Shipyard - by Thunderer - 06-10-2013, 04:27 PM
RE: Base Model Improvement: Southampon Shipyard - by Xelon - 06-10-2013, 04:30 PM
RE: Base Model Improvement: Southampon Shipyard - by SummerMcLovin - 06-10-2013, 04:42 PM
RE: Base Model Improvement: Southampon Shipyard - by belarusich - 06-10-2013, 05:00 PM
RE: Base Model Improvement: Southampon Shipyard - by Flash™ - 06-10-2013, 05:24 PM
RE: Base Model Improvement: Southampon Shipyard - by AeternusDoleo - 06-11-2013, 10:59 AM
RE: Base Model Improvement: Southampon Shipyard - by FallenKnight - 06-11-2013, 08:03 PM
RE: Base Model Improvement: Southampon Shipyard - by Lamare - 06-11-2013, 11:44 AM
RE: Base Model Improvement: Southampon Shipyard - by Jinx - 06-11-2013, 12:43 PM
RE: Base Model Improvement: Southampon Shipyard - by Ryummel - 06-11-2013, 12:49 PM
RE: Base Model Improvement: Southampon Shipyard - by SMI-Great.Fox - 06-11-2013, 02:00 PM
RE: Base Model Improvement: Southampon Shipyard - by VerbalArtist - 06-11-2013, 02:03 PM
RE: Base Model Improvement: Southampon Shipyard - by SummerMcLovin - 06-11-2013, 02:55 PM
RE: Base Model Improvement: Southampon Shipyard - by Jinx - 06-11-2013, 03:06 PM
RE: Base Model Improvement: Southampon Shipyard - by Luis - 06-11-2013, 06:30 PM
RE: Base Model Improvement: Southampon Shipyard - by Sabru - 06-12-2013, 05:55 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode