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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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The Osirus

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The Osirus
Offline The Damned
04-15-2006, 12:35 AM, (This post was last modified: 04-15-2006, 12:39 AM by The Damned.)
#3
Member
Posts: 317
Threads: 13
Joined: Sep 2005

Yes Sam , thats true. As its true that every other ship out there is in the same position - lets not forget the Osiris has the biggest energy generator from all original FL BS.

I am going to post AGAIN a long and boring stuff about CAPITAL SHIPS (not only BS - all cap ships) balance and behaviour. I hope that this time the right ppl READ it and write an answer *looking at Igiss and Wolfpack*. I have started testing the BS' on the mod from the earlies versions. And I can say that right now we have THE MOST RIDICULOUS capital ships EVER in the history of Discovery. Its been a week or so since i last posted about the stuff. And I'll do it again. I'm gonna post the issues in lines with examples facts based on gameplay and DataStorm data , with the best logical solutions i can give for them. Right now I am extremely upset...MAD if u will. I'm feeling like cursing stuff all around the place. But ill keep the curses for myself and do the task that I have assigned myself for.

1ST - The new BS shields are the thing that was really missing be4 - its a great feature. And there is nothing a miss with it.

And now the bloodshed begins...

Firstly - NO CAPITAL SHIP CAN SUPPORT IT'S STOCK WEAPONS LET ALONE THE NEW CERBEROUS AND STUFF. You can fire approximately 10 seconds and the energy is drained. Then u have to wait 40 seconds or so for it to restore. WRONG WRONG WRONG. With no ship capable of supporting the capital wapons of its class they are rendered useless infront the cheaper , exstremely effective option of putting fighter turrets on the BS. U Don't beleive? Well try out a BS with bunch of tizones , salamancas , and the all loved marsflyer turrets (by the way the marsflyer guns should be unmountable) . U can compete with a BS armed like that , no matter that u are in the same ship , and u are using fat A*S guns for 1,5 2 mills each. Simply cause they dont fire-no energy.
Right now ive spennded the last days trying to configurate my caps with cap ship weapons , and not with any fighter weps. Well my bretonia BS can't handle firing 2 GB lib turrets , and 4 cruser lib turets - he drops energy when firing them If i add the 4 cruser missles (cruser cause if i put BS ones things get even worse) I can't support fire for more than 25 - 30 sec - in a BS vs BS fight that is nothing. Not to mention that the guns on it are from 1 class lower shis and a gunboat - 2 classes lower. At the moment a fighter can outgun a BS with its guns.
I'll do the math right here so u all can see, although if u have tried it u know it without the numbers:
We take the BS only energy guns (no missles razors and stuff):
i have 2 GB and 4 cruser turrets:
GB turrets - 2x650\325 + cruser - 4x855\428 = 4720\2362 per shot
Now a Standart these days arment of a Raven claw: 4 tizonas , 4 wildfires
4x44\1050 tizonas + 4x1446\723 Wildfires = 5960\7092 per shot.
I leave a place for comment , right now when i am seen' the numbers im like that >>:(. Even a stock Osiris can't outgun this.
All energy-based cap ship turrets are ridiculous. They do small damage , they require enourmous energy... with one word they suck... wich makes my BS suck. I DONT WANT MARSFLYERS ON MY BS. I WANT BS GUNS ON IT!



Sollution: 1st - the amount of energy avalable for the generators now is fine. BUT -the regen is simply pitiful. The sollution is increase in the regen , and a significant reduce in the energy turrets demnads (battle razors , infernos , mortars , missle turrets are fine). Then increase in the damage output of the energy turrets for the cap ships.
2nd. - I don't see the RH BS firing its 21 turrets for very long with their currents stats. SO AGAIN TO REPEAT MYSELF. EQUALIZATION OF THE TURRET NUMBER OF CAP SHIPS IS CRUCIAL FOR THE BALANCE.
I'll write again: Lib dread 12 turrets , Osiris 10-12 turrets , Bret 12 , Kusari and Rheiland 14-15 , B star - 12 , B star adv 16 Nomad - as its now , B star II - as its now , RH cruser - 12, Kusari destr 12 , Bret Destroyer 12 Lib 1/7, hugenout 12 . From the GB only The Kusary one needs equalization.
3rd. - The BS guns need serious balance too. WE have to decide.Like the RH guns - small dmg , but better refire , liberty - slow powerful, Bret and Kusari around the "golden" middle - good refire, average damage. Also the cerberous should be looked again - they are fine , but they need reduce in the energy cost a bit ,and increace in dmg appropriate to the other guns increase. Solaris guns might need a lil tweak , but nothing special for them.


Bottom line: There is a lot of work ... but i think that its absolutely acheavable. For the final version if this things are made possible , they will for sure bring Discovery one step closer to perfection. Roght now im extremely happy with the mod's developing, but all these serious flaws are itching and bugging me...

"Comm. Adama:
-Starbuck whadda 'ya hear?
Starbuck:
-Nothing but the rain sir!
Comm. Adama:
-Then grab your gun and bring in the cat!
Starbuck:
-Boom , boom , boom!"

--------------------------------------------------------------------
My characters:
- =BSG=Starbuck ; Maj. Kara Thrace(fighter pilot)
- =BSG=Galactica ; Commander Lee Adama(Battlestar)
- =BSG=Helo ; Lt. Karl Agathon (bomber)
- Colonial 795 (trader)

- [Phantom]The_Damned (oopps a baddie)
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Messages In This Thread
The Osirus - by Angel - 04-14-2006, 11:15 PM
The Osirus - by Raven_ipb2_import227 - 04-15-2006, 12:01 AM
The Osirus - by The Damned - 04-15-2006, 12:35 AM
The Osirus - by Met2085 - 04-15-2006, 01:05 AM
The Osirus - by princedwi - 04-15-2006, 02:45 AM
The Osirus - by Piros MK II - 04-15-2006, 05:58 AM
The Osirus - by The Damned - 04-15-2006, 09:35 AM

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