I understand people who like to fly caps and it is their right. There should not be any limitating system that decides "who is worthy of owning one" or any restrictions.
Why?
Pretty much because fighter combat sucks in Disco. In my experience, only every 10th fight is cool, most are just boring, long-winded, repetitive... too slow (e.g. no progess) or too fast (e.g. insta out of nowhere)... spoilt by dick moves like rebotting, lag dodging, base-hugging, jumphole-play, npc-farming or generally just insta-repairing the damage that was caused slowly.
Snub combat is generally too hectic, ships too small, guns too slow, dodging too effective, difference between no-skill, medium skill and high skill is much too large...to sum it up: snub combat plainly sucks.
If you are not giften with eagle eyes and reflexes and some rare talents of whatever sort, you will likely just suck at snubs, hardly ever hitting anything, but dying like a baws to ships you never even see, not even to talk about hitting.
So it comes as no surprise that a lot of players go for ships that are immune to these pesky little unhittable VHFs that are (for them) impossible to kill. A cap offers invulnerability against the VHF ship class and also against the players that rule this ship class.
Cap fights offer something else. A completely different gaming experience. And one that is in my opinion much better than the snub experience. Cap fights end faster, they actually feel like fights pretty often (while snub combat feels like 'slowly draining' instead of 'fighting fiercely'). These ships can get hit and if you hit with them, you hit hard and... the most important part is: you have an impact.
You hit in a VHF? Congrats. You just drained 2 bots of... 80 (not counting the rebotting that will happen in every 3rd fight anyway).
You almost killed a VHF? He goes full dodge and docks. Another fight without an explosion. Or he thrusts for 30 k effortlessly and planetdives with a fat trollface.
In VHF, people gank like hell because it's the only way to win in a reasonable time frame. But the gank also justifies every dick move as an answer.
=> And so we go on and on and on and nearly every VHF fight leaves a bad taste.
Caps have the decency to go down, to da damage before they go down and to blow up beautifully.
So the problem is not caps.
The problem is the unattractive snub system that forces people incapable of doing snub combat to play with caps.
My solution:
Fix snub combat, and you will have much less cap spam because many players would not feel like "I have no chance in the snub segment, I fly something they cannot touch.".