As it seems you all missed the point that with the great power comes great responsibility, together with the point where cap ships have no chance to kill skilled snub pilot.
I am not talking about restricting caps to officials only but changing the caps- making them stronger vs snubs and more durable in battle at certain price.
Officials might get some side bonus with even higher negative side as well- just to justify their worse position.
If one player using one ship have tactical advantage that exclude skill and does not mathematically allow 2 or more players to kill him then he have to pay with something for this advantage.
If there are 5 bombers needed to kill a cap instead of 1-2 then the cap pilot must pay for the difference in people involved somehow right?
Now it is idiotic- caps die a way too easy and they are also a way too easy to be obtained. Funny thing is that for example resupplying bomber or fighter costs more then resupplying gunboat because of the mine prices If we include novas and hellfires then one bomber could cost more then cruiser to resupply.
Quite idiotic right?
I find funny that caps people prefer to use unrealistically nerved ships that die in 1-5 min under proper fire and have fun killing incapable to fly nubs. About the snub fights- well one should not divide them from cap fights.
Snubs also should receive dead penalty but smaller, they also should not be able to receive bots from transports and caps, the biggest ship that could feed should be GB, also carriers should sell bots and bats for 10k per unit. Adding the bots and bats in the hull of caps and transps and buffing the shield would fix this.Also there is no need to enable fighters to do 100% dmg vs cap shields- you can easy restrict it to 50% Right now 3 fighters kill a cruiser, with the proposed change 10 fighters would be needed to kill a cruiser.
With fixed bot feeding and buffed fighter guns 2200-2600 DPS instead the current 1800-2400 DPS the stuff can work quite nice. Also bombers that can hurt seriously caps need to be heavy ones- just add proper shielding to caps with proper high recharge rate- then light bombers with snacs would not be able to do much- they however should have their role vs GBs.
GBs should be devastating vs fighters and bombers while tragic vs transps and caps, just remove the primary guns completely, buff cerbs, razors and pulses and add 50% reduction in DMG vs caps.
The worst thing right now is that the devs does not have any means to balance class vs class without hurting the balance vs other class. Dev thinking is that if they make GB pulses and Razors more energy effective and faster then the GBs would be a way too good vs Caps. They just forget that they could use the basic shield multiplication to reduce the effect, assiging the Razors and Pulses in group that do only certain % damage vs certain class shield type fixes it.
Shield based balance can change the server for good by individually shaping each class without having the second thoughts and flaws like now. Now one snub can make brutal amount of damage to any cap using its guns- one MR shot 3 -4 times do almost the same Damage as Snac but the fighter can dodge better meanwhile. If the cap shield absorbs let say 50% of the damage then fighters wont be any danger for caps.
The list can include all kind of ship classes vs all kind of ship classes.
Quite easy actually.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)