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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Just an idea

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Just an idea
Offline Sheaim
07-02-2013, 09:51 AM,
#1
Member
Posts: 83
Threads: 10
Joined: Jul 2013

Not so long ago I was traveling in my Liberty Gunboat, when a few outcast fighters appeared. Everything would be fine, if not for my inability to lock on any of them. That was when i thought: "Why don't i have the crew on my turrets to fire on those suckers?"

Thats basically the idea - to add some crew mechanic, so when I'm flying a huge ship (like Battleships or cruisers) I'd feel like in real RP - I'm only the commander issuing the commands: "Fly there", "Shoot there", "Run away" and so on.

This would require one hell of a programmer to get it all running, but still - some kind of "combat autopilot" would sure come in handy.

Some mechanics could be thought of to prevent cheating: for example, you caould have to *buy* yourself the crew for your ship, and the combat capabilities (turret accuracy, acceleration, manevraubility etc.) would be affected by the number and "quality" of your crew. I think this system would make it more "inRP" for the big guys, making them able to concentrate on Role-playing more then on managing the behemoth's turrets. Plus - who ever saw a battleship concentrating it's fire on a single fighter? This would allow to avoid it - by simply adding a hotkey like "attack all hostiles in range".

What do you think of such an idea? Is it even possible to implement it in Freelancer Discovery? Would you consider such "aut-crew" system to be cheating? Please let me know.
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Messages In This Thread
Just an idea - by Sheaim - 07-02-2013, 09:51 AM
RE: Just an idea - by Zynth - 07-02-2013, 10:02 AM
RE: Just an idea - by Champ - 07-02-2013, 10:26 AM
RE: Just an idea - by Sabru - 07-02-2013, 10:44 AM
RE: Just an idea - by Sheaim - 07-02-2013, 11:06 AM

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