(07-03-2013, 05:43 PM)Jack_Henderson Wrote: Nope. Miners already are at a great disadvantage because everybody knows where they are. It's only fair to have enemies show at 14 k so that a few of them might have a chance to get away. No need to tip the scales in favour of the attacker and make the the position of the weaker party in the interaction even weaker.
A pirate approaching the mining field can't power down his ship, he needs to move to find you. The miners however, seeing a hostile contact approaching at 14K, can decide to hide behind an asteroid closeby, power down their engines, and hope the attacker won't find them and leave? (How cool is that? )
Combined with all the other possibilities this offers, I think it's a really nice idea, and a much more interesting and balanced one than cloaks, too.
(07-03-2013, 11:23 PM)Moveit56 Wrote: I like the idea. Balance it slightly by having something of a "15 second startup time" or something along those lines. Keeps it from being abused.
I don't really agree with this part, though. Being found with a powered down snub, unable to move for 15 seconds, would pretty much leave you no chance for survival. If I misunderstood, and you mean a delay for powering down a ship, 15 seconds might be too much without making the function useless to hide in time in most cases. Once a pursuer has you in less than 10K scanner range and saw your position, he'll have no problem finding a ship that doesn't move.