(06-28-2013, 12:24 PM)Yber Wrote: When you shoot an outcast slaver 5ker, 2k people die instantly, and the rest are left floating around.
Adding them ingame is okay, especifically not using them due to morals is also okay. Denying their addition because of morals is hypocrisy,
You compare things that cannot be compared.
The attack against a slavery transport is imo something completely different to a biological/chemical attack with weapons of mass destruction.
In the slaver transport case, people die, but they never were the target. It just happens (actually only game dynamics force the 2k losses). The attack doesn't have the purpose of killing these innocents.
In the base attack example, it is the intention to kill innocents by dirty means.
I do not think that we should accept these terrible forms of war (that have been banned worldwide for some reasons) into a game, because in a game these means are used for fun.
Knowing a little bit about chemical and biological warfare, I do not want to see this reality depicted in a game in which people with no idea of what they are actually doing would just go "Lol, come on! Ship more virus plox, bc base must burn! Hehehe!".
Quote:Here's an idea: make PoBs capturable.
Here's one idea how: make a special class of asssult transport that can always dock on PoBs, but is also always shot at by defense turrets.
The idea is if you get the shield down, the transport is filled with marines, who can then capture the station. Capture can be prevented by having marines already stationed on the base, or by having small arms aboard for the spaceship crew to repel the attackers.
If the costs (for attacking a Core 4 base) are around 10 billion for the marines only and if the attack has to be kept up for at least 4-6 weeks, sure.