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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Adjusting Discovery FL gameplay to make rules unneeded

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Adjusting Discovery FL gameplay to make rules unneeded
Offline Luis
07-14-2013, 11:27 PM,
#8
Member
Posts: 1,964
Threads: 178
Joined: Mar 2009

(07-14-2013, 09:48 PM)sindroms Wrote: One thing I adore about mainstreem game titles is that the multiplayer, even when it comes to running private servers, usually involve such gameplay styles which makes having any additional rules or admins to apply sanctions rather redundant.

I completely understand that in our case rules are in fact needed, because there is no ''real'' way to ''force'' people to RP. However more and more I see how people tend to deal with ingame problems by applying what is commonly known to be ''ingame consequences''.

Right now, no matter how many admins we add, it still takes months to apply any sort of sanctions. It is no wonder we take matters in our own hands. People shooting up new folk in Penny? Gather up a few friends and rape their faces. People badmouthing you? Get up a few peeps and smack them around a little. A new group doing something retarded? Hire reavers and kill them.

Now I ask you, Discopeeps, do you think we can change the actual gameplay so that we do not need a ruleslist. To have any sort of ingame action have possible IRP and OORP consequences in by itself. Leave admins for only dealing with cheaters and such. I think it would be in their own best interests if the amount of paperwork is cut down to nothing and they can spend more time ingame to deal with situations on the spot.


I cannot really offer a better example than Eve right now. Scamming, piracy, griefing, it all works perfectly well on a community and server so large. But rules in by themselves simply scare off new people. I have seen it firsthand. My friends would love to play this mod with me, but they are afraid (rightfully so) that any mistake they might make would end up with them losing hours of spent time.


As I am writing this up, I am rather tipsy, so I am probably missing some very glaring flaws in such a post. Mostly RP related. So...yeah. Flame away.


I <3 U -- You somehow put the words correctly even when tipsy which i had trouble typing it.

Quote:if this is made without any changes the server would stay in chaos.

Trust me, it will not change no matter how much rules you put in the game the community will still bend/break them. More rules then you are shrinking the fun of the game.

Quote:2-3 idiots re-spawning and coming back to shoot you again and again and similar things.

I seen many! i dont report them I just have fun re-engaging again and again. After i get tired of 'pwe-pewing' - i just cruise away and move on. Not going to waste time typing some stupid stuff from a game that others tend to abuse the rules repeatedly.


Quote:we NEED MORE admins

No we don't. Go play and have fun. If you find yourself whining of something stupid - logoff and socialize with real life friends.

I will support Sindrom on this.
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Messages In This Thread
Adjusting Discovery FL gameplay to make rules unneeded - by sindroms - 07-14-2013, 09:48 PM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by Govedo13 - 07-14-2013, 09:50 PM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by Kazinsal - 07-14-2013, 10:05 PM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by Lythrilux - 07-14-2013, 10:08 PM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by Hannibal - 07-14-2013, 11:02 PM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by Madvillain - 07-14-2013, 11:13 PM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by Croft - 07-14-2013, 11:26 PM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by Luis - 07-14-2013, 11:27 PM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by JB357 - 07-14-2013, 11:45 PM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by Luke. - 07-14-2013, 11:56 PM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by Karst - 07-14-2013, 11:57 PM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by sindroms - 07-15-2013, 12:44 AM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by Luke. - 07-15-2013, 12:54 AM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by Swallow - 07-15-2013, 05:13 AM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by Scumbag - 07-15-2013, 04:48 PM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by Narcotic - 07-15-2013, 08:50 PM

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