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Adjusting Discovery FL gameplay to make rules unneeded

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Adjusting Discovery FL gameplay to make rules unneeded
Offline Karst
07-14-2013, 11:57 PM,
#11
Chariot of Light
Posts: 3,023
Threads: 218
Joined: Sep 2009

Although an interesting suggestion.....there is no way this could work.

What you're basically suggesting is "might makes right".
It's all nice and good if you can get together and remove troublemakers by force, but what if they're the ones wielding greater force?
And what would stop someone from making, say, a bomber, bluemsging everyone they can, and then disappearing before anyone can react, if there are no long term consequences?

This would simply result in the server becoming a FFA deathmatch. Not really what it's supposed to be about.

Also this
(07-14-2013, 10:05 PM)Kazinsal Wrote: I read the rules once, learned what they meant, and applied 0.0 to my in-game actions.

Haven't gotten adminn'd yet.

Although I was sanctioned once (mildly), and deservedly so. But if you aren't acting in a way that any sensible person would consider wrong anyway, you're not likely to face very dire consequences.
As in, if your friends get slapped because of some minor infraction, because they don't know any better, it's not going to be a big thing. That stuff happens, we learn, life goes on.

Finally, the whole RP nature of the server is the main point against this. RP is possible because there are rules in place to prevent people acting in a totally oorp way and compromising others' ability to engage in RP.

Without rules, an RP environment would be next to impossible.

[Image: jWv1kDa.png]
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Messages In This Thread
Adjusting Discovery FL gameplay to make rules unneeded - by sindroms - 07-14-2013, 09:48 PM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by Govedo13 - 07-14-2013, 09:50 PM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by Kazinsal - 07-14-2013, 10:05 PM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by Lythrilux - 07-14-2013, 10:08 PM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by Hannibal - 07-14-2013, 11:02 PM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by Madvillain - 07-14-2013, 11:13 PM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by Croft - 07-14-2013, 11:26 PM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by Luis - 07-14-2013, 11:27 PM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by JB357 - 07-14-2013, 11:45 PM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by Luke. - 07-14-2013, 11:56 PM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by Karst - 07-14-2013, 11:57 PM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by sindroms - 07-15-2013, 12:44 AM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by Luke. - 07-15-2013, 12:54 AM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by Swallow - 07-15-2013, 05:13 AM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by Scumbag - 07-15-2013, 04:48 PM
RE: Adjusting Discovery FL gameplay to make rules unneeded - by Narcotic - 07-15-2013, 08:50 PM

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