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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Blind jumps.

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Blind jumps.
Offline SummerMcLovin
07-16-2013, 10:52 PM,
#4
Former Admin
Posts: 3,080
Threads: 73
Joined: May 2012

Or simply use one survey code (which you will need to refresh regularly, and will be different each time) to jump roughly to that position. I guess the Survey Module would likely work by triangulation, yes.
Not really sure what this has to do with Blind jumps though, given the entire point is that you don't use any coordinates and thus don't aim for anywhere. If you consider hyperspace as somewhere really far away that you can instantly get to, the coordinates choose where you go back to (instantly again) but a blind jump throws you back at random.

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Messages In This Thread
Blind jumps. - by Blackvertigo1 - 07-16-2013, 10:13 PM
RE: Blind jumps. - by Redon - 07-16-2013, 10:17 PM
RE: Blind jumps. - by Blackvertigo1 - 07-16-2013, 10:25 PM
RE: Blind jumps. - by SummerMcLovin - 07-16-2013, 10:52 PM
RE: Blind jumps. - by Blackvertigo1 - 07-16-2013, 11:07 PM
RE: Blind jumps. - by SMGSterlin - 07-16-2013, 11:18 PM
RE: Blind jumps. - by Blackvertigo1 - 07-16-2013, 11:30 PM
RE: Blind jumps. - by SMGSterlin - 07-16-2013, 11:34 PM
RE: Blind jumps. - by Blackvertigo1 - 07-16-2013, 11:53 PM
RE: Blind jumps. - by Kazinsal - 07-16-2013, 11:54 PM
RE: Blind jumps. - by Marburg - 07-17-2013, 12:44 AM
RE: Blind jumps. - by Spike Seadra - 07-17-2013, 03:28 AM
RE: Blind jumps. - by Luke. - 07-17-2013, 01:29 PM
RE: Blind jumps. - by Spike Seadra - 07-17-2013, 01:37 PM
RE: Blind jumps. - by Blackvertigo1 - 07-17-2013, 04:51 PM
RE: Blind jumps. - by belarusich - 07-17-2013, 04:55 PM
RE: Blind jumps. - by Blackvertigo1 - 07-17-2013, 05:31 PM
RE: Blind jumps. - by belarusich - 07-17-2013, 06:29 PM
RE: Blind jumps. - by Blackvertigo1 - 07-17-2013, 06:36 PM
RE: Blind jumps. - by Thyrzul - 07-18-2013, 12:57 AM
RE: Blind jumps. - by Blackvertigo1 - 07-18-2013, 01:23 AM

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